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Decipher the conspiracy behind Horta's submarine telegraph cables. Uncover sabotage plots, rival spies, and lost codes that threatened global communications from this Atlantic hub.
📱 1 to 10 phones · 1 team per phone · Independent codes
In the late 19th and early 20th centuries, Horta transformed from a quiet port into the world's nerve center for transatlantic telegraphy
You are a special investigator dispatched to Horta, Portugal, in the early 20th century.
Horta, once a quiet port, has become the world's nerve center for transatlantic
At the turn of the 20th century, Horta was the beating heart of transatlantic communications. Submarine cables connected Europe and America via Faial, making the island a strategic crossroads and a hub of intrigue. Immerse yourself in this glorious era and unravel the mysteries buried beneath the waves.
« Fayal is the nerve centre of Atlantic telegraphy. From this volcanic island, we control the pulse of two continents. »— Charles Blandy, ingénieur en chef, Fayal Telegraph Company, 1901
On May 15, 1893, the first telegraph cable directly linked Europe to America via Horta. The Fayal Telegraph Company, an Anglo-American consortium, chose this Azorean island for its strategic position — halfway between the two continents. Within years, four cables converged on the bay: Europe-America (1893), Lisbon-New York (1894), London-Halifax (1906), and Brest-Boston (1928).
Charles Blandy, the British chief engineer, supervised the installation from his office facing Mount Pico. He trained a team of Portuguese telegraphists and developed a secret code to protect government communications. When the Great War broke out, Horta became a geopolitical stakes: whoever controlled these cables controlled transatlantic communications. In 1918, Blandy hid the technical maps before returning to London, fearing a German occupation of the archipelago.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
The game downloads to your phone on start. Once the "✓ Downloaded" indicator appears, everything works without data — narration, AR, GPS and puzzles. Perfect abroad without a data plan.
Places tied to your adventure — optional entries, totally up to you · per person
8 sites to explore by car within the day
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Dive into the technological saga that revolutionized intercontinental communications from a lost volcanic island
Reconstruct the secret cartography of the four submarine cables that transformed Horta into an Atlantic crossroads
Decrypt Charles Blandy's codes and uncover the geostrategic mystery of an island that connected two continents
Élucidez la cartographie secrète de Charles Blandy
Huit indices révèlent les coordonnées exactes des quatre câbles transatlantiques qui firent de Horta le centre névralgique des communications entre l'Europe et l'Amérique.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
Outdoor escape game format: no physical locks, no actor, no fixed time slot. You start when you want, progress through Horta, Faial Island, Azores, Portugal with your phone, and the city itself is the set. More immersive on local history, more flexible in pace.
Plan 1 h 30 to 2 h 30 depending on your pace. Some finish in 1 h 10, others take 3 h in slow-mode. No pressure: the clock only counts for the leaderboard, you play at your tempo.
Yes — it's actually one of our main use cases. Outdoor escape game format, teams of 4 to 6, live ranking possible between groups. For companies above 12 participants, contact us: we can issue linked codes.
Spring and autumn are the best seasons: mild temperatures, fewer tourists, gorgeous light. Summer is also great but go for early morning before 11 or late afternoon. Winter is perfectly playable, especially in southern cities — Horta, Faial Island, Azores, Portugal often feels more authentic then.
Soyez le premier à partager votre expérience.
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Élucidez l'emplacement des quatre câbles transatlantiques cachés par l'ingénieur Charles Blandy. Déchiffrez les codes morse gravés dans la pierre, reconstituez les coordonnées marines secrètes, et percez le mystère de la petite île qui révolutionna les communications mondiales. Les azimuts, fréquences et profondeurs que vous collecterez révèleront la cartographie géostratégique de l'Atlantique Nord.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
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Capital of the Azores — Portas da Cidade, European tea and Sete Cidades
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The fortress-town given as a dowry — white ramparts and ginjinha
Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
Découvrez les instruments télégraphiques authentiques de la Fayal Telegraph Company et les cartes marines de l'époque des câbles
L'éruption de 1957-58 endommagea le câble Brest-Boston — une exposition retrace cet événement géologique lié à l'histoire télégraphique
Les observations stellaires aidaient Blandy à calculer les coordonnées précises des câbles — visitez l'observatoire moderne qui perpétue cette tradition scientifique
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.