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The corsair captain's treasure hunt
📱 1 to 10 phones · 1 team per phone · Independent codes
In 1706, when lava engulfed Garachico, the fleeing ships brought their secrets here. Some were never found.
Most visitors to Puerto de la Cruz see only one thing: the modern promenade, the hotels, the souvenir shops. They don't know that all of this rests on the foundations of a corsair port, guarded by basalt fortifications and inhabited by fishermen whose colourful houses still tell stories no one has bothered to listen to.
« "Puerto de la Cruz is not a town built for tourists. It is a town built by fishermen, corsairs and merchants who knew the sea gives — and takes back." »— — In the alleys of La Ranilla, the port's memory is still alive
When the volcano engulfed Garachico in 1706, all the maritime activity of the Canaries had to find a new refuge. Puerto de la Cruz, already fortified, absorbed this influx of ships, merchants and men fleeing with everything they could carry.
Among them, corsairs. Men accustomed to concealing their fortune, to navigating between legitimate trade and privateering, to choosing hiding places only a trained eye could decipher.
Captain Caraveo was one of them. And unlike the legend, his treasure is not buried on a deserted beach. It is there, in plain sight, in the walls of a town that had the good sense never to change too quickly.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
5 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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La Ranilla is one of the rare quarters in Tenerife where street art has taken over every facade.
Fortifications, customs houses, sailors' chapels — the 17th-century maritime town still stands.
Giant murals, cannons, cannonballs, a chapel on the rocks — the youngest are as much players as the adults.
The shortest route in our collection — 2 km in a compact quarter — but one of the richest.
The sea hides. The sea reveals.
— Caraveo knew the best hiding places are always in plain sight
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
Neither. Everything plays in your browser (Safari, Chrome) after you tap your activation link. No PDF to print, no download. The trail lives in your phone, that's it.
Eight stops total. At each stop you find a camera clue, solve the puzzle, collect a fragment of the final code. With all eight, you've got the answer.
Great two-person format. Narration is dramatic without overdoing it, puzzles are designed to spark conversation. Ideal for new relationships or anniversaries — you discover the city and coordinate on puzzles simultaneously.
Three hint levels per puzzle, with a small increasing time penalty. If truly stuck after level 3, you can skip the step (45-min penalty). The point: nobody stays blocked and goes home frustrated.
Soyez le premier à partager votre expérience.
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Sometimes all it takes is walking the right alleys, looking up at the right walls, and listening to what the black basalt stones have to say.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
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