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Uncover Cotton Mather's hidden writings that reveal the truth behind the 1692 condemnations. Decode clues at witch trial sites to expose the conspiracy before it's buried forever.
📱 1 to 10 phones · 1 team per phone · Independent codes
In 1692, Salem erupted in hysteria as Cotton Mather, the influential Puritan minister, penned fiery tracts justifying the witch trials
You are a cold case detective, arriving in Salem, USA, in the present day, to re-examine the 1692 witch trials.
In that year, Salem erupted in hysteria as Cotton
After the Flames: The Quest for Justice
« « It is better that ten suspected witches escape than one innocent person be condemned. » »— Cotton Mather, 1692, in 'Cases of Conscience Concerning Evil Spirits'
Cotton Mather (1663-1728) was an influential Puritan minister, prolific writer, and one of New England's most respected intellectuals. His work, 'Memorable Providences, Relating to Witchcrafts and Possessions' (1689), documented cases of witchcraft and inadvertently contributed to the hysteria of the Salem trials in 1692. He firmly believed in the existence of witches and the direct intervention of the devil, ideas widely shared at the time.
However, Mather was not a blind fanatic. He advised the court not to rely solely on spectral evidence and insisted on the need for tangible proof, although this advice was not always followed. After the trials ended, he continued to write on witchcraft, but with a more cautious approach, reflecting a growing awareness of the errors made. His writings reveal the complexity of a man torn between his deep religious convictions and a nascent form of intellectualism.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Follow the complex thought of Cotton Mather, an emblematic and ambiguous figure of the trials.
Unearth secret notes and documents to understand the deeper motivations.
Unlock crucial information about the hidden reasons behind the 1692 condemnations.
Cotton Mather's words resonate from the past. Will you be the first to unearth them?
Truth is often written between the lines. Find it.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Unearth the hidden writings and unravel the last mysteries of the Salem Witch Trials.
1 purchase = 1 phone. Play several on the same device.
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More ideas for self-guided walking tours, scavenger hunts & city quests in the same city

Uncover the hidden testament of Giles Corey, pressed to death in the Witch Trials. Decode clues across haunted landmarks to expose the witches' oath and claim his secret fortune before it vanishes forever.

Decipher occult symbols hidden across Salem's witch trial sites to expose Bridget Bishop's secret conspiracy and prevent history from repeating.

Plunge into 1692's dark hysteria: decode accusations, expose hidden curses, and solve the conspiracy that doomed 19 innocents. Track clues across haunted sites to reveal the true shadow lurking in Salem.

Uncover the smugglers' cursed ledger hidden in Salem's haunted port. Decode clues from shadowy docks to unravel a conspiracy of sailors damned by a vengeful spirit.

Decipher Samuel Sewall's hidden confession about his role in the 1692 witch trials. Uncover the truth behind a judge's decades of guilt and expose the conspiracy of silence that protected him.

Decipher the hidden code left by Salem's pioneers, revealing a cursed legacy that threatens to bury their founding secrets forever. Solve the trail before it's lost.
Cradle of the American Revolution
Birthplace of America's Industrial Revolution
New Hampshire's historic coastal gem
Where America's story began with the Pilgrims
Where history meets creativity
Historic capital in the heart of New Hampshire
Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
Abritant des collections d'art et d'objets du 17e siècle, le musée aide à visualiser l'environnement intellectuel et social dans lequel Cotton Mather a vécu et écrit.
Pour une présentation immersive des événements de 1692, replaçant les actions et les doutes de Cotton Mather dans leur contexte historique.
La demeure d'un des juges de l'époque, elle offre un aperçu concret du cadre de vie des acteurs des procès que Mather a observés et sur lesquels il a écrit.
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