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Decipher Samuel Sewall's hidden confession about his role in the 1692 witch trials. Uncover the truth behind a judge's decades of guilt and expose the conspiracy of silence that protected him.
📱 1 to 10 phones · 1 team per phone · Independent codes
In 1692, Judge Samuel Sewall presided over the Salem witch trials, condemning twenty innocent people to death
You are a historical investigator, tasked with uncovering the true depth of Judge Samuel Sewall's repentance in Salem, Massachusetts, in 1697.
Retrace the sites of his
In Salem, Massachusetts, follow the tortuous path of Judge Samuel Sewall, one of the key figures in the 1692 witch trials, as he grapples with remorse and public confession.
« I desire to take the Blame & shame of it & Inasmuch as in all things, I have sinned against God & my Country, by my unworthy & sinful appearances & miscarriages at the Tryals: I repent me of the same. »— Samuel Sewall, The Selling of Joseph, his public confession, January 14, 1697
Your journey begins at the Witch Trials Memorial, 24 Liberty Street, a place of remembrance inaugurated on September 9, 1992, by Governor William Weld. This memorial, designed by architect James B. Post, features 20 polished granite benches, each engraved with the name of one of the individuals executed by hanging in 1692. It is here that you begin to grasp the context of the accusations triggered by Minister Samuel Parris, and the weight of history that hangs over Salem, Massachusetts. This site, an integral part of the Salem Witch Trials historic district, is a first step in exploring guilt and memory.
Continue to the First Church in Salem, founded in 1629 by Roger Conant. The current building, dating from 1836 with its federal-style spire, was an essential place of worship during the 1692 witch trials. Samuel Sewall, as a judge, regularly attended before his public confession in January 1697. This church, the oldest continuously operating in North America, with a capacity of about 800 worshippers, confronts you with the influence of religion and community in the tragic events that marked the city. Your visit to Salem reveals the moral foundations of that era.
The Old Town Hall, 32 Derby Square, built in 1816-1817 in the Federal style, hosted the preliminary hearings of the witch trials in 1692. It was here, under the jurisdiction of the Oyer and Terminer judges, that Samuel Sewall participated in the condemnations. This edifice, 50 feet high at the steeple and which housed the municipal library until 1964, is an architectural and judicial testament to Salem's history. By exploring this Massachusetts heritage monument, you visualize the scenes that sealed the fate of many victims.
Your route then leads you to the Statue of Nathaniel Hawthorne, 4 Liberty Street, erected in 2006 by Willard Dryden Paddock. Hawthorne (1804-1864), a descendant of John Hathorne, another judge of the 1692 trials, wrote 'The House of the Seven Gables' in 1851, a literary work that explores themes of guilt and family legacy. This 8-foot-tall statue, though not directly linked to the trials, commemorates the lasting impact of these events on literature and the collective consciousness of Salem, offering a perspective on the repercussions of actions by judges like Sewall.
The journey concludes at Broad Street Cemetery, opened in 1655 at 38 Broad Street, one of Salem's oldest cemeteries. Here you will find the grave of Giles Corey, crushed to death on September 19, 1692, for refusing to plead. This site, with its approximately 600 graves and 17th-century headstones, is directly linked to families involved in the trials. Local tradition recounts that Corey cursed Sheriff Corwin before he died. This thematic circuit through Massachusetts monuments offers a complete immersion in Salem's history, from the Salem Witch Trials historic district to the National Register of Historic Places, where every stone tells a part of the story and Sewall's quest for redemption.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Unravel the secrets of a historical journal and its hidden revelations.
Follow the path of a judge seeking forgiveness and truth.
Explore Salem to rediscover fragments of a forgotten history.
Repentance opens the path to a greater truth.
A judge's words, a timeless legacy.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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In Salem, Massachusetts, follow the tortuous path of Judge Samuel Sewall, one of the key figures in the 1692 witch trials, as he grapples with remorse and public confession.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
More ideas for self-guided walking tours, scavenger hunts & city quests in the same city

Uncover the hidden testament of Giles Corey, pressed to death in the Witch Trials. Decode clues across haunted landmarks to expose the witches' oath and claim his secret fortune before it vanishes forever.

Decipher occult symbols hidden across Salem's witch trial sites to expose Bridget Bishop's secret conspiracy and prevent history from repeating.

Plunge into 1692's dark hysteria: decode accusations, expose hidden curses, and solve the conspiracy that doomed 19 innocents. Track clues across haunted sites to reveal the true shadow lurking in Salem.

Uncover the smugglers' cursed ledger hidden in Salem's haunted port. Decode clues from shadowy docks to unravel a conspiracy of sailors damned by a vengeful spirit.

Uncover Cotton Mather's hidden writings that reveal the truth behind the 1692 condemnations. Decode clues at witch trial sites to expose the conspiracy before it's buried forever.

Decipher the hidden code left by Salem's pioneers, revealing a cursed legacy that threatens to bury their founding secrets forever. Solve the trail before it's lost.
Cradle of the American Revolution
Birthplace of America's Industrial Revolution
New Hampshire's historic coastal gem
Where America's story began with the Pilgrims
Where history meets creativity
Historic capital in the heart of New Hampshire
Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
20€. Explorez des collections d'art, de culture et d'histoire maritime de renommée mondiale.
30-50€. Savourez des plats de fruits de mer frais de la Nouvelle-Angleterre dans un restaurant local prisé.
10€. Visitez la seule structure de Salem encore debout avec des liens directs avec les procès de sorcières de 1692.
Gratuit. Admirez la réplique grandeur nature d'un voilier marchand du XVIIIe siècle au Salem Maritime National Historic Site.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.