Salem — The Forgotten Will
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Salem, MassachusettsSalem — The Forgotten Will
📍 Salem, Massachusetts·🕐 2h – 2h30·📍 ~2.5 km
Also available as:HistoricalFantasySupernatural

Salem — The Forgotten Will

Uncover the hidden testament of Giles Corey, pressed to death in the Witch Trials. Decode clues across haunted landmarks to expose the witches' oath and claim his secret fortune before it vanishes forever.

📱 1 to 10 phones · 1 team per phone · Independent codes

Difficulty
·From age 12 years
Starting point :Salem Witch Trials Memorial

In 1692, as hysteria gripped Salem, Giles Corey refused to plead in his witchcraft trial, enduring brutal pressing under stones until his final words revealed a forgotten will—hiding a fortune and a s

8
stages
~2.5 km
route
2h – 2h30
at your pace
🚶
walking

Salem — The Forgotten Will

🎭Your Mission

You are a visiting colonial magistrate, dispatched from Boston to Salem in May 1692, to discreetly assess the escalating witchcraft accusations.

Your first stop is the Salem Witch Trials Memorial, where

Dive into Salem's 1692-1693 witch trials, where 20 people were executed and an entire town descended into collective hysteria.

The story that haunts this land

Salem begins your journey at the Charter Street Memorial, inaugurated in 1992 by architects James Cutler and Maggie Smith. Twenty black granite benches each bear a victim's name and execution date: Bridget Bishop on June 10, 1692, the first hanged, followed by Sarah Good, Rebecca Nurse, Susannah Martin... These 40,000 annual visitors tread a memorial site where echoes of accusations still resonate. Jonathan Corwin, chief magistrate of the interrogations, lived 500 meters away in his 1642 house that dominates Essex Street today. This 1,500-square-foot wooden structure preserves original trial artifacts, transformed into a museum since 1944.

The Jonathan Corwin House immerses you in the intimacy of the judge who interrogated the accused. Its 17th-century overhangs and exposed beams testify to Salem's Puritan architecture. Corwin received Bridget Bishop, Sarah Good and other women accused of pacts with the devil here. The displayed documents reveal the 1692 judicial procedure: extorted confessions, hysterical children's testimonies, spectral evidence accepted by the court. Steps away, Salem Common spreads its lawns established in the 17th century, framed by the 1838 Town Hall and historic district buildings.

Your investigation leads you to Danvers, former Salem Village, to Reverend Samuel Parris's house site. This 1653-1720 minister saw his daughters Betty and Abigail, along with his niece Mercy Lewis, trigger collective hysteria with their mysterious convulsions in January 1692. The original house has vanished, but a historical marker indicates the exact location of this fateful dwelling. Parris, convinced of a diabolical conspiracy, fueled the accusations that set all Massachusetts ablaze. The return to Salem leads you to the Essex County Courthouse on Federal Street, built in 1785 on the original trial courthouse site.

The Essex County Courthouse perpetuates justice at the very spot where William Stoughton, chief judge, pronounced the capital sentences of 1692-1693. This New England federal architecture replaces the colonial structure that saw 200 accused pass through. John Hathorne, merciless magistrate and ancestor of writer Nathaniel Hawthorne, conducted the most feared interrogations here. The Burying Point Cemetery on Charter Street, established in 1637, preserves several judges' graves on its 0.5 acres. Its 17th-century tombstones, some carved in Latin, neighbor victims' burials, though not all have visible markers.

Your journey ends between literary heritage and maritime history. The House of the Seven Gables on Turner Street, built in 1668, inspired Nathaniel Hawthorne's 1851 novel. The writer, great-great-grandnephew of Judge John Hathorne, transformed this 2,000-square-foot dwelling into an American Gothic symbol. Its characteristic seven gables and 17th-18th century furniture, displayed since 1910, witness the trial era. Derby Wharf concludes your investigation on the 1,600 feet of this 1762 wharf, Salem's maritime commerce center. Part of Salem Maritime National Historic Site, this vestige reminds us that Salem was primarily a prosperous port before descending into 1692's murderous madness.

1692
Beginning of the Salem Witch Trials
1692
Death of Giles Corey under torture
1711
First exonerations of trial victims
Far more than an escape game

A game, a guided tour and a heritage guide — all in one

You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.

🏛️
Hidden historical gems

At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.

📜
Anecdotes & legends

Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.

🏗️
Architecture & heritage

Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.

🚶‍♀️
Immersive wandering

Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.

🎙️
Immersive audio narration

A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.

📲
Yours forever

Keep access to the guide & game for 1 year. Come back any time, share it with friends.

« You will not leave this city the way you entered it. »

How does it work?

🏛️
Outdoor escape game

Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.

📱
On your smartphone

No app to download. Play directly from your browser. Guided step by step, at your own pace.

👨‍👩‍👧‍👦
Unlimited players

One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.

🎯
Augmented reality

Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.

🤖
AI that helps you

Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.

🗣️
32 languages

French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.

🎟️

Want to go deeper?

Places tied to your adventure — optional entries, totally up to you · per person

Peabody Essex Museumoptional
€20. Exceptional collection of maritime art and witch trial artifacts, in one of America's oldest museums founded in 1799.
Optionnel
/pers.
Salem Witch Museumoptional
€15. Immersive recreation of 1692 events with life-size figures and sound effects in a former 1846 church.
Optionnel
/pers.
Dinner at Turner's Seafoodoptional
€35. Lobster specialties and clam chowder in a historic restaurant facing the harbor, frequented by Salem families since 1950.
Optionnel
/pers.
Salem Harbor Cruiseoptional
€25. 1.5-hour cruise with views of Derby Wharf and historic islands, commentary on Salem's maritime golden age in the 18th-19th centuries.
Optionnel
/pers.
Budget if you do them all / pers.~0

The Route

8 stages through the city

The gameplay: AR, camera, hidden clues

📱Search clues with your cameraRA

At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.

🎭

The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.

8
original puzzles
24
min of narration
🪙 24
TripCoins granted
16
GPS waypoints

How does it work with a group?

One phone = one team. Pick the number at checkout (1 to 10).

🧍
1 phone

Solo, or a group sharing the screen. One team, one code.

👥
2-3 phones

Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.

👨‍👩‍👧‍👦
4 to 10 phones

Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.

  • All codes are independent — play at the same time OR separately, each team advances at its own pace.
  • Leaderboard between your teams + global game leaderboard — each score appears in the public ranking.
  • More than 10 phones or need a personalized quest? Discover custom tours.
🕒No date to pick · Code valid 1 year · Play whenever you want

Ready to live this adventure?

Get my code · 12€

No calendar booking. Code sent immediately by email.

🔒 Secure payment · Code in 5 min · Free cancellation

Practical info

Starting point
Salem Witch Trials Memorial
Directions on Google Maps
🕐
Duration
2h – 2h30
At your own pace
👥
Players
Unlimited
From age 12
📍
Distance
~2.5 km
Historic center
Accessibility
Partial
Some cobblestone streets or uneven paths
🌐
Languages
17 languages
Built-in translation

Why this route?

📜

Hidden documents

Gather fragments of a verbal will to clear an innocent's honor.

🔨

Justice twisted

Dive into the judicial decisions that marked this dark period.

🍂

Period atmosphere

Walk the historic streets and sites of Salem, where the events took place.

Giles Corey's silence echoes. Will you be sharp enough to hear it?

Restore the truth before it's lost forever.

★ Innovation 2026

9 features nobody else has

OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.

🎁

AR treasure chest

A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.

🧙

AR narrator character

Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.

📜

Magic golden letters

At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.

🎧

Written + audio narration

Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.

🧭

360° radar + vibration

A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.

📸

Heritage storytelling

Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.

🤖

Progressive AI hints

3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.

🤳

AR selfie memento

At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.

📱

Zero app to install

PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.

Frequently asked questions

Q01Do I need to download an app?

No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.

Q02Does it work offline?

GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.

Q03How long does a game take?

1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.

Q04What happens if I'm stuck?

You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).

Q05What's the age range?

From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.

Q06What if my city isn't in the catalogue?

Pre-register or contact us — we'll email you as soon as your city is live.

Q07What is augmented reality exactly?

Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.

Avis des aventuriers

Soyez le premier à partager votre expérience.

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Your turn to play

Dive into Salem's 1692-1693 witch trials, where 20 people were executed and an entire town descended into collective hysteria.

12€
1 phone
23€
2 phones
33€
3 phones
42€
4 phones
50€
5 phones
56€
6 phones
62€
7 phones
68€
8 phones
74€
9 phones
80€
10 phones

1 purchase = 1 phone. Play several on the same device.

🕒No date to pick · Code valid 1 year · Play whenever you want
Get my code · 12€

No calendar booking. Code sent immediately by email.

🔒Secure payment · Code in 5 min · Free cancellation

🪙+24 TripCoins granted with your booking

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