🕒 No date to pick · Code valid 1 year · Play whenever you want
Get my code
Uncover the hidden testament of Giles Corey, pressed to death in the Witch Trials. Decode clues across haunted landmarks to expose the witches' oath and claim his secret fortune before it vanishes forever.
📱 1 to 10 phones · 1 team per phone · Independent codes
In 1692, as hysteria gripped Salem, Giles Corey refused to plead in his witchcraft trial, enduring brutal pressing under stones until his final words revealed a forgotten will—hiding a fortune and a s
You are a visiting colonial magistrate, dispatched from Boston to Salem in May 1692, to discreetly assess the escalating witchcraft accusations.
Your first stop is the Salem Witch Trials Memorial, where
Dive into Salem's 1692-1693 witch trials, where 20 people were executed and an entire town descended into collective hysteria.
Salem begins your journey at the Charter Street Memorial, inaugurated in 1992 by architects James Cutler and Maggie Smith. Twenty black granite benches each bear a victim's name and execution date: Bridget Bishop on June 10, 1692, the first hanged, followed by Sarah Good, Rebecca Nurse, Susannah Martin... These 40,000 annual visitors tread a memorial site where echoes of accusations still resonate. Jonathan Corwin, chief magistrate of the interrogations, lived 500 meters away in his 1642 house that dominates Essex Street today. This 1,500-square-foot wooden structure preserves original trial artifacts, transformed into a museum since 1944.
The Jonathan Corwin House immerses you in the intimacy of the judge who interrogated the accused. Its 17th-century overhangs and exposed beams testify to Salem's Puritan architecture. Corwin received Bridget Bishop, Sarah Good and other women accused of pacts with the devil here. The displayed documents reveal the 1692 judicial procedure: extorted confessions, hysterical children's testimonies, spectral evidence accepted by the court. Steps away, Salem Common spreads its lawns established in the 17th century, framed by the 1838 Town Hall and historic district buildings.
Your investigation leads you to Danvers, former Salem Village, to Reverend Samuel Parris's house site. This 1653-1720 minister saw his daughters Betty and Abigail, along with his niece Mercy Lewis, trigger collective hysteria with their mysterious convulsions in January 1692. The original house has vanished, but a historical marker indicates the exact location of this fateful dwelling. Parris, convinced of a diabolical conspiracy, fueled the accusations that set all Massachusetts ablaze. The return to Salem leads you to the Essex County Courthouse on Federal Street, built in 1785 on the original trial courthouse site.
The Essex County Courthouse perpetuates justice at the very spot where William Stoughton, chief judge, pronounced the capital sentences of 1692-1693. This New England federal architecture replaces the colonial structure that saw 200 accused pass through. John Hathorne, merciless magistrate and ancestor of writer Nathaniel Hawthorne, conducted the most feared interrogations here. The Burying Point Cemetery on Charter Street, established in 1637, preserves several judges' graves on its 0.5 acres. Its 17th-century tombstones, some carved in Latin, neighbor victims' burials, though not all have visible markers.
Your journey ends between literary heritage and maritime history. The House of the Seven Gables on Turner Street, built in 1668, inspired Nathaniel Hawthorne's 1851 novel. The writer, great-great-grandnephew of Judge John Hathorne, transformed this 2,000-square-foot dwelling into an American Gothic symbol. Its characteristic seven gables and 17th-18th century furniture, displayed since 1910, witness the trial era. Derby Wharf concludes your investigation on the 1,600 feet of this 1762 wharf, Salem's maritime commerce center. Part of Salem Maritime National Historic Site, this vestige reminds us that Salem was primarily a prosperous port before descending into 1692's murderous madness.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
Get my code · 12€No calendar booking. Code sent immediately by email.
🔒 Secure payment · Code in 5 min · Free cancellation
Gather fragments of a verbal will to clear an innocent's honor.
Dive into the judicial decisions that marked this dark period.
Walk the historic streets and sites of Salem, where the events took place.
Giles Corey's silence echoes. Will you be sharp enough to hear it?
Restore the truth before it's lost forever.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
Soyez le premier à partager votre expérience.
Did you play salem le testament oublie? Check the email you received after your game to leave a verified review.
Dive into Salem's 1692-1693 witch trials, where 20 people were executed and an entire town descended into collective hysteria.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
More ideas for self-guided walking tours, scavenger hunts & city quests in the same city

Decipher occult symbols hidden across Salem's witch trial sites to expose Bridget Bishop's secret conspiracy and prevent history from repeating.

Plunge into 1692's dark hysteria: decode accusations, expose hidden curses, and solve the conspiracy that doomed 19 innocents. Track clues across haunted sites to reveal the true shadow lurking in Salem.

Uncover the smugglers' cursed ledger hidden in Salem's haunted port. Decode clues from shadowy docks to unravel a conspiracy of sailors damned by a vengeful spirit.

Decipher Samuel Sewall's hidden confession about his role in the 1692 witch trials. Uncover the truth behind a judge's decades of guilt and expose the conspiracy of silence that protected him.

Uncover Cotton Mather's hidden writings that reveal the truth behind the 1692 condemnations. Decode clues at witch trial sites to expose the conspiracy before it's buried forever.

Decipher the hidden code left by Salem's pioneers, revealing a cursed legacy that threatens to bury their founding secrets forever. Solve the trail before it's lost.
Cradle of the American Revolution
Birthplace of America's Industrial Revolution
New Hampshire's historic coastal gem
Where America's story began with the Pilgrims
Where history meets creativity
Historic capital in the heart of New Hampshire
Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
20€. Collection exceptionnelle d'art maritime et d'objets des procès de sorcellerie, dans l'un des plus anciens musées d'Amérique fondé en 1799.
15€. Reconstitution immersive des événements de 1692 avec mannequins grandeur nature et effets sonores dans une ancienne église de 1846.
35€. Spécialités de homard et clam chowder dans un restaurant historique face au port, fréquenté par les familles de Salem depuis 1950.
25€. Navigation d'1h30 avec vue sur Derby Wharf et les îles historiques, commentaires sur l'âge d'or maritime de Salem aux XVIIIe-XIXe siècles.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.