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Uncover the smugglers' cursed ledger hidden in Salem's haunted port. Decode clues from shadowy docks to unravel a conspiracy of sailors damned by a vengeful spirit.
📱 1 to 10 phones · 1 team per phone · Independent codes
In the fog-shrouded shadows of Salem's Historic Downtown, the old port once buzzed with illicit trade
You are a seasoned investigator for the Salem Port Authority, 1880, tasked with uncovering the unexplained disappearances plaguing ships returning from the China trade in Salem.
Your quest begins at Pickering
Delve into the shadows of Salem, where maritime fortunes were built on the mysteries of a port haunted by witch trials and smugglers' secrets.
Your investigation begins at Pickering Wharf, a central hub for 18th-century merchant ships. Developed around the wharves used by Captain John Pickering, this site was crucial for privateering during the American Revolution, with Pickering himself commanding privateers. Today, this modern development preserves the original wharf structures from the late 1700s, adjacent to the Salem Maritime National Historic Site. It was here that ships from the China trade unloaded their valuable goods in the 19th century, establishing Massachusetts as a commercial power.
Continue to the Salem Maritime National Historic Site, established in 1938 by the U.S. Congress to preserve Salem's maritime heritage. This 12-acre site, including four wharves and 27 buildings, was America's 7th busiest port by 1790. The Custom House, built in 1819, served as a federal customhouse until 1869. Exploring this National Historic Landmark, you discover traces of the flourishing trade that brought wealth to the city, and the power struggles that took place there.
Your journey then leads you to the House of the Seven Gables, one of New England's oldest surviving 17th-century wooden mansions, built in 1668. This dwelling, which inspired Nathaniel Hawthorne's 1851 novel, was owned by his relatives and is associated with maritime smuggling through the Turner-Ingersoll family. A turn-of-the-century restoration by Joseph Lovering revealed a secret staircase in 1909, symbolizing the mysteries hidden behind its ancient walls, overlooking Salem Harbor.
The Custom House, a granite neoclassical building completed in 1819 and designed by Charles Bulfinch, is your next stop. This federal building processed over $24 million in duties between 1819 and 1869 during Salem's China trade peak. It was here that Nathaniel Hawthorne, author from 1804 to 1864, worked as a surveyor from 1846 to 1849, a period that deeply inspired his major work, The Scarlet Letter. Maritime exhibits, including Derby family shipping records from the 1790s, are displayed here.
Finally, your investigation concludes near the Old Burying Point Cemetery, established in 1637 and the oldest cemetery in New England continuously used since its founding. This site, also known as Charter Street Cemetery, is the burial site of five witch trial judges, including John Hathorne, ancestor of Nathaniel Hawthorne. The 17th-century slate gravestones and burials of numerous 18th-century maritime captains remind you of the intertwined destinies of the city. By exploring these places, you have reconstructed the links between commerce, power, and the legends that forged Salem's identity, a site listed on the National Register of Historic Places.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Encounter the ghosts of lost captains and sailors in AR, witnesses to Salem's dark legends.
Explore tales of shipwrecks, cursed treasures, and smuggling that marked Salem's haunted port.
Decipher hidden clues to reveal an ancient plea and secrets related to dark tourism salem.
The whisper of the waves carries the secrets of a dark past.
What has been swallowed by the sea is never truly lost.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Delve into the shadows of Salem, where maritime fortunes were built on the mysteries of a port haunted by witch trials and smugglers' secrets.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
More ideas for self-guided walking tours, scavenger hunts & city quests in the same city

Uncover the hidden testament of Giles Corey, pressed to death in the Witch Trials. Decode clues across haunted landmarks to expose the witches' oath and claim his secret fortune before it vanishes forever.

Decipher occult symbols hidden across Salem's witch trial sites to expose Bridget Bishop's secret conspiracy and prevent history from repeating.

Plunge into 1692's dark hysteria: decode accusations, expose hidden curses, and solve the conspiracy that doomed 19 innocents. Track clues across haunted sites to reveal the true shadow lurking in Salem.

Decipher Samuel Sewall's hidden confession about his role in the 1692 witch trials. Uncover the truth behind a judge's decades of guilt and expose the conspiracy of silence that protected him.

Uncover Cotton Mather's hidden writings that reveal the truth behind the 1692 condemnations. Decode clues at witch trial sites to expose the conspiracy before it's buried forever.

Decipher the hidden code left by Salem's pioneers, revealing a cursed legacy that threatens to bury their founding secrets forever. Solve the trail before it's lost.
Cradle of the American Revolution
Birthplace of America's Industrial Revolution
New Hampshire's historic coastal gem
Where America's story began with the Pilgrims
Where history meets creativity
Historic capital in the heart of New Hampshire
Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
20-25€. Explorez des collections d'art et de culture maritime du Massachusetts, avec des objets rares du commerce avec l'Asie.
15€. Une expérience narrative sur les procès des sorcières de Salem de 1692, replaçant les événements dans leur contexte historique.
Gratuit. Montez jusqu'au phare de 1871, au bout du Derby Wharf, pour une vue sur le port et le Massachusetts Bay.
30-50€. Savourez des spécialités locales de la mer dans un restaurant réputé, situé dans l'historique Lyceum Hall.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.