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Uncover a hidden guild conspiracy buried beneath York’s medieval streets and solve a 500‑year‑old code.
📱 1 to 10 phones · 1 team per phone · Independent codes
In the heart of medieval York, the powerful guilds of merchants, masons, and traders once ruled the city’s wealth and secrets
You are a merchant adventurer from England's oldest guild, the Merchant Adventurers founded in 1357, arriving in York in 1376.
This is the year
Follow the traces of medieval guilds that made York one of England's most powerful merchant cities from the 14th to 16th centuries.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
York begins your investigation at St Mary's Abbey ruins in Museum Gardens, founded in 1088 by William the Conqueror and dissolved in 1539 by Henry VIII during the Dissolution of the Monasteries. These 2-hectare remains, with their 12th-century refectory and chapter house, witness the monastic wealth that preceded the rise of merchant guilds. A major archaeological site managed by English Heritage since 1919, the abbey reveals Roman and medieval artifacts telling York's economic evolution. The Mystery Plays, performed by guilds since 1376, were sometimes staged near these abbey gardens, marking the transition from religious to merchant power.
High Petergate leads you along this 12th-century medieval paved way, the main 500-meter axis linking York Minster to the River Ouse. This artery was traveled during medieval Mystery Play processions from 1376-1569, where guilds paraded with their pageant wagons. Lined with 14th-15th century timber-framed mansions, restored in the 19th century, the street preserves the architecture known to merchant adventurers. Each facade tells the story of a family enriched by wool trade or spices, witnesses to the golden age of York corporations rivaling London.
The Merchant Adventurers' Hall, built in 1357, reveals the heart of York's guild power. This oldest active merchant guild in England occupies a 1,100 m² timber-framed building, with its 24-meter great hall hosting 13 annual banquets since the 14th century. Grade I listed in 1954, this hall served as a meeting place to negotiate royal charters from 1430. Guilds like this financed the Mystery Plays, transforming York into an open-air theater where commerce, religion and spectacle mixed in a remarkable political influence strategy.
York Minster Chapter House, built between 1260 and 1290, immerses you in the ecclesiastical world linked to guilds. This 10-meter diameter octagonal room, without central pillars, served chapter meetings near the cathedral founded in 627. Seat of York archbishops since 314, coronation site of William the Conqueror in 1066, York Minster saw the 48 Mystery Plays sponsored by as many guilds parade past its walls from 1376 to 1569. Its medieval stained glass, among Europe's largest at 2,000 m², testifies to the wealth of corporations financing these artworks.
Your journey concludes on Stonegate, this narrow 14th-century paved lane that was the quarter of medieval artisans and guilds over 200 meters. Its timber-framed houses from 1480-1600, restored after the 1644 fire during the English Civil War, housed the historic shops of corporations involved in Mystery Plays. By discovering these architectural secrets and forgotten merchant codes, you take away a unique vision of medieval Yorkshire: that of a city where guilds invented modern capitalism, between spirituality and profit, in an England breaking from Rome to create its own economic model.
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
Get my code · 12€No calendar booking. Code sent immediately by email.
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Dive into the world of the famous York Mystery Plays.
Discover the influence of guilds on York's life.
Admire the architectural wonders of York Minster.
The Music of Heaven and Earth
Eight stations, a medieval melody to recompose.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Follow the traces of medieval guilds that made York one of England's most powerful merchant cities from the 14th to 16th centuries.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
More ideas for self-guided walking tours, scavenger hunts & city quests in the same city

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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
15€. Reconstitution immersive de la rue victorienne Kirkgate avec ses boutiques d'époque et collection d'objets du quotidien anglais sur 400 ans.
17€. Voyage olfactif et sonore dans York viking du Xe siècle, construit sur un site archéologique authentique avec vestiges de maisons vikings.
12€. Croisière de 45 minutes commentée le long des remparts médiévaux avec vue unique sur York Minster et les maisons à colombages depuis la rivière.
25€. Institution yorkoise depuis 1919, salon de thé Art déco servant le traditionnel afternoon tea avec scones et Yorkshire pudding dans un décor Belle Époque.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.