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Uncover the treachery and ambition of William's half-brother. Decipher coded letters, expose the 1088 rebellion, and solve why Robert's loyalty cracked.
📱 1 to 10 phones · 1 team per phone · Independent codes
Robert de Mortain was William the Conqueror's most trusted lieutenant—a half-brother who fought at Hastings, commanded 120 invasion ships, and was rewarded with vast English lands
Step into the shoes of Robert de Mortain, William’s half-brother, tasked with securing the beachhead after the landing. Your mission begins at Pevensey's historic Market Square, the village's central hub, before heading to the 4th-century Roman fort. At each stage of this outdoor escape game, open your phone: medieval maps overlay the coastal paths of Pevensey Bay, Norman banners virtually wave over the walls of Pevensey Castle, and the voices of 1066 soldiers whisper among the remnants of World War II bunkers. Over approximately 105 minutes covering 1.5 km, you'll explore Pevensey at your own pace, uncovering the secrets of this Scheduled Ancient Monument and the Saxon Shore fortifications. More than an outdoor escape game: an interactive tour immersed in 2,000 years of history, with anecdotes revealed at each stop and confidential sites that classic guides often overlook.
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
Your journey in Pevensey begins at the Market Square, the nerve center of a village that has spanned centuries. It is here, amidst local landmarks, that you receive your initial instructions. On September 28, 1066, William the Conqueror landed at Pevensey Bay, approximately 1 km from this spot, initiating the Norman Conquest of England. Pevensey Castle, a 4th-century Roman fort part of the 'Saxon Shore' forts, with two-thirds of its turreted walls still standing, was the immediate strategic objective, providing instant shelter for the Norman troops.
As you head towards Pevensey Castle, you walk alongside the remnants of this Scheduled Ancient Monument, managed by English Heritage. This historic site, built on a sand and clay spur 10 meters above sea level, once formed a peninsula in a marshy lagoon, a natural defense for Roman legions over 1600 years ago. The Roman walls were subsequently reused by the Normans, demonstrating a strategic continuity throughout the centuries. You perceive the defensive power that attracted so many successive invaders and defenders to Sussex.
Your investigation then leads you to St Nicolas Church, an 11th-century Norman parish church built shortly after the 1066 conquest. Located in the immediate vicinity of Pevensey Castle, it symbolizes the lasting establishment of Norman power and the integration of the new culture. It is an essential landmark for understanding the evolution of Pevensey village after William's arrival. The church's stones tell another story, that of the daily life and faith of the people of Sussex during the Norman era.
Returning to Pevensey Castle, you explore the Gatehouse of the Inner Bailey, the 13th-century main gate with its two D-shaped towers flanking a vaulted passage. It is here, via an access bridge, that one enters the most fortified part of the castle. This same site was used as a military camp during World War II in 1942, with the addition of German anti-invasion bunkers. The superposition of these eras, from the Roman Saxon Shore fort to modern defenses, reveals the enduring strategic importance of Pevensey throughout the history of Sussex.
Your journey concludes with the understanding that Pevensey, far beyond a mere village, is a time capsule. From the 4th-century Roman fort to William the Conqueror's landing site in 1066, and through the defenses of World War II, every stone of Pevensey Castle and St Nicolas Church resonates with major events. This interactive tour has allowed you to walk in the footsteps of Lady Joan Pelham and Sir John Pelham, 14th-century chatelains, and to experience the history of Sussex not as a spectator, but as an actor in its tumultuous past.
5-10 curated sites across the territory
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, WhatsApp, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Journey back to 1066, tracing the epic footsteps of William the Conqueror and his landing at Pevensey, the genesis of the Norman Conquest of England.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
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