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Uncover the secrets Mary Queen of Scots hid during her imprisonment. Decipher coded letters and expose the conspiracy that sealed her fate.
📱 1 to 10 phones · 1 team per phone · Independent codes
In 1569, Mary Stuart, Queen of Scotland, was imprisoned at Tutbury Castle by order of Queen Elizabeth I
You are a loyal Scottish agent, sworn to Queen Mary's cause in Derbyshire, 1585.
You must find a way to free her from Tutbury Castle, a Scheduled Monument and Grade
Delve into the damp dungeons of Tutbury Castle, where Mary Queen of Scots endured the worst of her captivities, after her arrival on February 4, 1569.
Your quest for freedom begins at Tutbury Castle (52°51′34″N 1°41′26″W), the central point of your captivity in Derbyshire. Built by Henry de Ferrers after the Norman Conquest in 1066, this castle, owned by the Duchy of Lancaster since the 14th century, is a Scheduled Monument and Grade I listed building. It was here, on this hill overlooking the River Dove, that Mary Queen of Scots was imprisoned from February 4, 1569. She described it as the worst of her detention places, due to its ruined and damp state. Every stone of this fortress whispers the queen's laments, whose fate played out within the walls of this royal prison.
Continue to Tutbury & Hatton Station, a railway station a 10-minute walk from the castle, connecting Tutbury to the national network. Although it did not exist in Mary Stuart's time, it now symbolizes your connection to the outside world and your hope of escape. This access point facilitates visits from Burton-upon-Trent, and for you, it represents a back door to freedom. Imagine secret messages passed discreetly, spies awaiting a train that will never come, or plots hatched to get you out of this East Midlands county.
Your path then leads you to Tutbury Mill Picnic Area, located on Bridge Street, DE13 9LZ. This spot is the starting point of a 2-mile (approximately 3.2 km) treasure trail passing by the castle and the River Dove. For you, it's an opportunity to explore the surroundings under the guise of a supervised walk. Cross fields where cattle graze, watch out for the potentially slippery sluice gate, and look for hidden passages, caches that could help you evade the constant surveillance of your jailers in Derbyshire.
Immediately adjacent to the castle ruins, in the historic center of Tutbury, is the Tutbury Museum. This local museum exhibits the history of Tutbury and its links with Mary Queen of Scots. For you, it's a trove of information about your own captivity, a way to understand the forces at play and the characters who shaped this place. The artifacts and documents on display could contain forgotten clues, messages hidden by other prisoners before you, or maps leading to a secret exit from this East Midlands prison.
After traversing these historically rich sites in Derbyshire, you carry not only the secrets of your escape but also a deep understanding of a queen's life in captivity. From the imposing Tutbury Castle, currently owned by King Charles III via the Duchy of Lancaster, to the discreet paths of the Tutbury Mill Picnic Area, each step has revealed a fragment of the story of Mary Queen of Scots and this East Midlands county. Your exploration has allowed you to experience her despair, her resilience, and the infinite hope of a return to freedom, an immersive experience in English history.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
The game downloads to your phone on start. Once the "✓ Downloaded" indicator appears, everything works without data — narration, AR, GPS and puzzles. Perfect abroad without a data plan.
Places tied to your adventure — optional entries, totally up to you · per person
8 sites to explore by car within the day
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Explore the places of Mary Stuart's captivity, between supervised luxury and hope of freedom.
Untangle the threads of a political intrigue where secret letters and spies decided the fate of monarchs.
Discover the opulent architecture and secrets of Derbyshire's great stately homes.
Walls have ears, but embroideries hide words.
Unveil the truth behind the Babington Plot.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
It's a semi-guided trail: GPS points you to the next stop, but you find the camera clue and solve the puzzle yourself. No app to install, everything runs in your browser.
Eight stops total. At each stop you find a camera clue, solve the puzzle, collect a fragment of the final code. With all eight, you've got the answer.
Yes, from age 6 with an adult reading puzzles aloud, and from age 12 on their own. Kids love the "find the camera clue" part — it's very visual, gets them genuinely involved.
Intermittent 4G is plenty. Maps are cached at startup. Narration and clues load per stop, so a so-so signal between stops is fine. GPS itself uses no data.
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Delve into the damp dungeons of Tutbury Castle, where Mary Queen of Scots endured the worst of her captivities, after her arrival on February 4, 1569.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
Prix variable. Explorez les ruines du château, un Grade I listed building, pour une immersion complète dans l'histoire de Mary Queen of Scots et de son emprisonnement au XIVe siècle.
Quelques livres. Approfondissez l'histoire locale de Tutbury et les liens avec la reine, à proximité immédiate des ruines du château.
Gratuit. Profitez d'un moment de détente le long de la rivière Dove, point de départ d'une treasure trail pittoresque dans le Derbyshire.
Gratuit. Suivez les sentiers qui bordent la rivière, offrant des vues sur le paysage du Derbyshire et le château de Tutbury.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.