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More powerful than kings
📱 1 to 10 phones · 1 team per phone · Independent codes
In the 15th century, the Dukes of Burgundy rivaled the Kings of France. Philip the Good ruled a vast territory from his palace in Dijon. The Well of Moses, Claus Sluter's masterpiece, is said to contain coded prophecies that no one has yet deciphered.
Dijon was the capital of a state that, at its peak, stretched from Burgundy to Flanders. The Valois dukes — Philip the Bold, John the Fearless, Philip the Good, Charles the Bold — amassed a power that directly threatened the French crown. Their palace, in the heart of Dijon, still hides traces of this boundless ambition. Your investigation begins under the arcades of Place de la Libération.
« "I, the great duke of the West, shall make Dijon the finest court in Europe." »— — Philip the Good, Duke of Burgundy, 15th century
In 1363, King John II the Good gave the Duchy of Burgundy to his youngest son, Philip the Bold. This was the beginning of a dynasty that, in one century, would build a state rivaling the Kingdom of France. Through strategic marriages, alliances, and conquests, the Dukes of Burgundy extended their dominion over Flanders, Artois, Brabant, and Holland.
Philip the Good, the most powerful of all, founded the Order of the Golden Fleece in 1430 and made his court the most brilliant in Europe. He commissioned the greatest Flemish artists — Van Eyck, Rogier van der Weyden — and transformed Dijon into a capital of the arts. The Well of Moses, sculpted by Claus Sluter for the Chartreuse de Champmol, is the jewel of this ambition.
Everything collapsed in 1477 when Charles the Bold died at the Battle of Nancy. Louis XI immediately seized the duchy. But the dukes' secrets, encoded in stone and manuscripts, still await discovery.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
The game downloads to your phone on start. Once the "✓ Downloaded" indicator appears, everything works without data — narration, AR, GPS and puzzles. Perfect abroad without a data plan.
5 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Dive into the history of the dukes who rivaled the Kings of France.
Decrypt Claus Sluter's sculptures at the Well of Moses.
Explore the ducal palace and climb the Tower of Philip the Good to survey the city.
Unravel the mystery of Dijon's most famous talisman.
More powerful than kings, more secretive than monks.
Uncover the secrets of the Dukes of Burgundy in the heart of Dijon.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
It's a semi-guided trail: GPS points you to the next stop, but you find the camera clue and solve the puzzle yourself. No app to install, everything runs in your browser.
Usually 2 to 4 km of total walking, within 1.5 km as the crow flies from the start point. The route is designed to be walkable at a relaxed pace, no public transport needed.
Great two-person format. Narration is dramatic without overdoing it, puzzles are designed to spark conversation. Ideal for new relationships or anniversaries — you discover the city and coordinate on puzzles simultaneously.
Intermittent 4G is plenty. Maps are cached at startup. Narration and clues load per stop, so a so-so signal between stops is fine. GPS itself uses no data.
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From the Palace of the Dukes to the Well of Moses, from the Tower of Philip the Good to the Owl — explore Dijon on the trail of a dynasty that nearly overthrew the Kings of France.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
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💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.