🕒 No date to pick · Code valid 1 year · Play whenever you want
Get my code
Uncover the legat of Lord Dunmore, the first Governor whose hidden fortune vanished in 1796. Decode clues across Dunmore Town to expose the betrayal that stole his legacy from Harbour Island.
📱 1 to 10 phones · 1 team per phone · Independent codes
In 1787, Lord Dunmore arrived in the Bahamas as the first Royal Governor, naming this very settlement Dunmore Town after himself
You are a loyal aide to Lord Dunmore, returning to Dunmore Town in 1796 on Eleuthera, just as whispers of his secret legacy intensify.
In 1
Harbour Island — Tracing Lord Dunmore's Legacy
« As long as these islands remain loyal to the Crown, their future will be secured. »— John Murray, 4th Earl of Dunmore (attributed)
After the American Revolution (1775-1783), thousands of Loyalists, faithful to the British Crown, fled the nascent United States to settle in the remaining colonies of the Empire, including the Bahamas. Harbour Island, with its protected harbor, became an important anchorage for these colonists seeking to rebuild their lives. They brought with them their traditions, their expertise, and, for many, their slaves, transforming the social and economic landscape of the archipelago.
It was John Murray, 4th Earl of Dunmore, former governor of Virginia and the Bahamas from 1787 to 1796, who gave the island its decisive impetus. He officially founded Dunmore Town in the early 1790s, naming it in his honor. Under his aegis, the town was planned, important buildings were constructed, and lands were allocated, creating the setting for what would become one of the jewels of the Bahamas, imbued with a rich and complex colonial history.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
Get my code · 12€No calendar booking. Code sent immediately by email.
🔒 Secure payment · Code in 5 min · Free cancellation
Explore the unique architecture of Dunmore Town, a living testament to the Loyalist era and British influence.
Unravel the mystery of a lost historical document that shaped the destiny of Harbour Island.
Soak in the serene atmosphere and iconic seascapes that charmed the first settlers.
Decipher the past to reveal Harbour Island's future.
The secret of the 4th Earl of Dunmore awaits you.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
Soyez le premier à partager votre expérience.
Did you play le legat de dunmore? Check the email you received after your game to leave a verified review.
Dive into the colonial history of Harbour Island and piece together Lord Dunmore's legacy. Every step on the cobblestone streets of Dunmore Town brings you closer to a secret that shaped this paradisiacal island. Are you ready to become the heir to this quest?
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
More ideas for self-guided walking tours, scavenger hunts & city quests in the same city

A forgotten journal exposes the Eleutheran Adventurers' hidden motives for fleeing Bermuda. Decode their trail through caves and shores to reveal the conspiracy that birthed the Bahamas.

Unearth a buried Loyalist journal and solve the secret pact that shaped Spanish Wells’ founding.
More destinations, tours & urban treasure hunts across the country
Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
Pour explorer des archives et artefacts de l'époque des Loyalistes et de Lord Dunmore, offrant un contexte riche aux énigmes du jeu.
Pour admirer l'intérieur de certaines demeures coloniales emblématiques et découvrir des détails architecturaux évoqués à l'acte 5.
Pour comprendre les traditions locales et le mode de vie des habitants de l'île, héritiers des premiers colons et esclaves affranchis, en lien avec le Commonage de l'acte 7.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.