Wilmington — Du Pont Philanthropic Labyrinth
From14,90€

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Wilmington, DelawareWilmington — Du Pont Philanthropic Labyrinth
📍 Wilmington, Delaware·🕐 5h – 8h·📍 ~40-60 km en voiture
🚗Roadtrip · Car needed
Also available as:HistoricalMysterySpy thrillerRomance

Wilmington — Du Pont Philanthropic Labyrinth

Decipher the hidden philanthropic labyrinth of Pierre S. du Pont and expose his secret vision to transform Wilmington into a legacy of gardens, mills, and chateaus concealing a family enigma.

📱 1 to 10 phones · 1 team per phone · Independent codes

Difficulty
·From age 14 years
Starting point :Rodney Square (in front of Old Town Hall)

In the early 1900s, Pierre S

2–4
days at your pace
🚗
car · 5-30 km between sites

Wilmington — Du Pont Philanthropic Labyrinth

🎭Your Mission

You are a private investigator in Wilmington, 1925, tasked with unraveling a legacy built on secrets.

Pierre S. du Pont, heir to the gunpowder empire, wove a philanthropic labyrinth

Pierre S. du Pont — The Grand Vision and Secret Legacy of a Builder

« « I am not a gardener. I am a builder. » »
Pierre S. du Pont, about Longwood Gardens

The Builder of Modern Delaware

Pierre S. du Pont (1870-1958) was one of the most influential members of the Du Pont family, not only as a leader of E. I. du Pont de Nemours and Company and General Motors, but also as a visionary philanthropist. From the fortune generated by gunpowder, he used his wealth to radically transform Delaware. His projects included the creation of Longwood Gardens, but also massive investments in public infrastructure, education (notably Delaware's public schools), and health, leaving a lasting mark on the state.

His philosophy was to create a better society through investment in civic and educational projects. He was known for his meticulous attention to detail and careful planning. Many of the buildings and parks seen today in Wilmington are the result of his initiatives or those of his Du Pont family contemporaries, reflecting a period of unprecedented growth and modernization for the city. His vision extended beyond profits, encompassing an ideal of social progress and public beautification.

1915
Pierre S. du Pont becomes president of E. I. du Pont de Nemours and Company.
1919
Longwood Gardens opens to the public, a flagship project of Pierre S. du Pont.
1920
Pierre S. du Pont initiates a major reform of Delaware's public school system.

How does it work?

🏛️
Outdoor escape game

Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.

📱
On your smartphone

No app to download. Play directly from your browser. Guided step by step, at your own pace.

👨‍👩‍👧‍👦
Unlimited players

One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.

🎯
Augmented reality

Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.

🤖
AI that helps you

Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.

🗣️
32 languages

French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.

🎟️

Want to go deeper?

Places tied to your adventure — optional entries, totally up to you · per person

Longwood Gardensoptional
To admire Pierre S. du Pont's major work and his landscaping genius, which inspires the architectural codes of the plot.
25$
/pers.
Nemours Estateoptional
Explore the residence of Alfred I. du Pont, cousin of Pierre S., and his elaborate French garden, another example of the family's philanthropy and taste.
20$
/pers.
Winterthur Museum, Garden & Libraryoptional
Visit the former home of Henry Francis du Pont, another family member known for his art collection and natural garden, complementing the Du Pont vision for Delaware.
20$
/pers.
Budget if you do them all / pers.~65$

The Route

5-10 curated sites across the territory

The gameplay: AR, camera, hidden clues

📱Search clues with your cameraRA

At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.

🎭

The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.

8
original puzzles
24
min of narration
🪙 24
TripCoins granted
16
GPS waypoints

How does it work with a group?

One phone = one team. Pick the number at checkout (1 to 10).

🧍
1 phone

Solo, or a group sharing the screen. One team, one code.

👥
2-3 phones

Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.

👨‍👩‍👧‍👦
4 to 10 phones

Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.

  • All codes are independent — play at the same time OR separately, each team advances at its own pace.
  • Leaderboard between your teams + global game leaderboard — each score appears in the public ranking.
  • More than 10 phones or need a personalized quest? Discover custom tours.
🕒No date to pick · Code valid 1 year · Play whenever you want

Ready to live this adventure?

Get my code · 14,90€

No calendar booking. Code sent immediately by email.

🔒 Secure payment · Code in 5 min · Free cancellation

Practical info

Starting point
Rodney Square (in front of Old Town Hall)
Directions on Google Maps
🕐
Duration
2h30 – 3h
At your own pace
👥
Players
Unlimited
From age 14
📍
Distance
~3 km
Historic center and parks
Accessibility
Full
Flat and accessible route
🌐
Languages
17 languages
Built-in translation

Why this route?

🏛️

Civic Architecture

Discover the Du Ponts' influence on Wilmington's urban planning and monuments.

📜

Forgotten Prophecy

Unravel a secret vision for the city's future, hidden by a great philanthropist.

🌳

Green Legacy

Explore the parks and green spaces resulting from the generosity of the Du Pont family.

Unravel the threads of the past to build Wilmington's future!

The city itself is a canvas where a grand vision is hidden.

★ Innovation 2026

9 features nobody else has

OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.

🎁

AR treasure chest

A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.

🧙

AR narrator character

Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.

📜

Magic golden letters

At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.

🎧

Written + audio narration

Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.

🧭

360° radar + vibration

A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.

📸

Heritage storytelling

Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.

🤖

Progressive AI hints

3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.

🤳

AR selfie memento

At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.

📱

Zero app to install

PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.

Frequently asked questions

Q01Do I need to download an app?

No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.

Q02Does it work offline?

GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.

Q03How long does a game take?

1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.

Q04What happens if I'm stuck?

You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).

Q05What's the age range?

From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.

Q06What if my city isn't in the catalogue?

Pre-register or contact us — we'll email you as soon as your city is live.

Q07What is augmented reality exactly?

Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.

Avis des aventuriers

Soyez le premier à partager votre expérience.

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Your turn to play

Join the adventure and unravel the mystery of Pierre S. du Pont's vision.

14,90€
1 phone
28,60€
2 phones
41€
3 phones
52,20€
4 phones
62,10€
5 phones
69,50€
6 phones
77€
7 phones
84,40€
8 phones
91,90€
9 phones
99,30€
10 phones

1 purchase = 1 phone. Play several on the same device.

🕒No date to pick · Code valid 1 year · Play whenever you want
Get my code · 14,90€

No calendar booking. Code sent immediately by email.

🔒Secure payment · Code in 5 min · Free cancellation

🪙+24 TripCoins granted with your booking

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