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Uncover the secrets of Roald Amundsen's final departure from Tromsø in 1928. Decode clues hidden at key sites to reveal what really caused his seaplane to vanish forever in the Barents Sea.
📱 1 to 10 phones · 1 team per phone · Independent codes
In June 1928, Roald Amundsen, the legendary conqueror of the South Pole and Northwest Passage, stood in Tromsø's bustling harbor, ready for his most perilous mission yet
You are a Norwegian journalist in Tromsø, 1928, investigating Amundsen's final expedition to rescue Umberto Nobile in the Arctic.
You explore Tromsø,
Follow in the footsteps of Roald Amundsen, who disappeared on June 18, 1928, departing from Tromsø on a rescue mission that remains one of the Arctic's greatest mysteries.
Tromsø became the world capital of polar exploration in the 19th century, thanks to its strategic position at 69°N and its ice-free port. The Polarmuseet, housed in a former customs house from 1836, preserves archives of expeditions by Amundsen, Nansen and Nobile. You discover preparations for the fatal mission: on June 18, 1928, Amundsen takes off from Tromsø aboard a Latham 47 seaplane to rescue the Italian Nobile, whose airship Italia crashed at the North Pole. The aircraft disappears into Arctic fog, taking with it the conqueror of both poles.
Skipsbroen and Tromsø's historic quays witness the excitement of polar departures. From these pontoons departed Amundsen's ships Fram and Gjøa toward Antarctica and the Northwest Passage. In 1928, the last witnesses see the seaplane rise above the port, heading for Spitzberg. The 1830s buildings of Full Steam now house exhibitions on Sea Sami culture and maritime history, reminding us that Tromsø was the last civilized port before the icy unknown.
Roald Amundsen's statue, erected facing the port he left so many times, immortalizes the explorer in his polar gear. Born in 1872, Amundsen conquered the geographic South Pole in December 1911, beating Scott, then achieved the first aerial crossing of the North Pole in 1926 with Nobile. Their friendship broke during this expedition, creating a rivalry that pushed Amundsen, at 56, to attempt this final heroic rescue. Augmented reality brings back his last reported words: 'If you don't see me again, it's because I will have found death serving the cause of humanity.'
The old post office and Fjellheisen cable car station recall the importance of communications in polar expeditions. Tromsø, connected to the world by telegraph from 1870, served as rear base to coordinate searches. The 1861 Lutheran cathedral, 43 meters high, hosted departure ceremonies and commemorative masses. Ølhallen, the city's oldest pub opened in 1928 by Mack Bryggeri, sees sailors and aviators from polar expeditions pass through, creating a unique atmosphere in this Arctic capital of 8,000 inhabitants.
Your investigation in Tromsø reveals the soul of a city shaped by the call of the far North. Every street in the historic center resonates with preparations for legendary expeditions, every facade keeps the memory of heroes who left for the unknown. You leave with intimate understanding of what drove Amundsen to his final flight: not glory, but loyalty to an Arctic code of honor where one risks life to save that of a rival. Tromsø remains the sanctuary of this heroic era, when polar exploration still belonged to pure human adventure.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Immerse yourself in the golden age of great Arctic expeditions, through the places where the boldest set off.
Discover Tromsø, the Gateway to the Arctic, and its crucial role in the logistics of journeys to the far north.
Gather clues and facts to try and unravel one of the greatest mysteries in the history of exploration.
The Gateway to the Arctic unveils its secrets.
Will you measure up to the great explorers?
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Follow in the footsteps of Roald Amundsen, who disappeared on June 18, 1928, departing from Tromsø on a rescue mission that remains one of the Arctic's greatest mysteries.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
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