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Uncover the hidden code Moondyne Joe carved before his final days. Decode clues across Fremantle's colonial sites to expose the gallows conspiracy that silenced Western Australia's greatest escape artist.
📱 1 to 10 phones · 1 team per phone · Independent codes
In the shadowed cells of Fremantle Prison, Joseph Bolitho Johns—infamous as Moondyne Joe—laughed at chains and iron bars
You are a colonial detective in 1867 Fremantle, Western Australia, tasked by Governor John Hampton to track down Joseph Bolitho Johns, also known as Moondyne Joe, after
Dive into Fremantle's tumultuous history, following in the footsteps of Moondyne Joe, the bushranger who defied the British Empire.
Your investigation begins at the Fremantle Arts Centre, an imposing limestone structure at 1 Finnerty Street. Built in 1861 as the Fremantle Lunatic Asylum, this Victorian architectural building has been listed on the Australian heritage register since 2001. It was here that Moondyne Joe was interned in 1900 until his death on August 13 of the same year. As a detective, you examine the records and cold walls of this place, searching for the first clues about the legendary escapee's personality and the reasons for his final internment. The past of this place, transformed into an Arts Centre in 1970, still echoes with the whispers of its former occupants.
The route then takes you to the Round House, Western Australia's first public prison, built in 1831. This limestone structure in Fremantle housed inmates like Moondyne Joe in the 19th century. It is here, in these colonial cells near the starting point, that you begin to understand the lives of British convicts and the challenges they faced. You discover the 12-pound cannon that fired at noon to signal the hour, a sonic reminder of the strict control of the era. The Round House offers a concrete insight into the incarceration conditions that forged Joe's reputation as a master of escape.
Your investigation continues towards the famous Fremantle Prison, a UNESCO World Heritage site since 2010. Built between 1851 and 1859 to house British convicts, this edifice was the scene of Moondyne Joe's multiple escapes. You examine the 'escape-proof' concrete cell, ordered by Governor Hampton around 1866, a desperate attempt to contain the indomitable Joe. In 1867, he escaped by digging a hole in the exercise yard wall with his pickaxe, hidden by a pile of stones. Exploring this emblematic Fremantle site plunges you into the heart of the bushranger's ingenuity and the frustration of the colonial authorities.
Continue your quest along High Street, a historic thoroughfare in Fremantle, part of the city's heritage heart. Lined with Victorian buildings linked to the convict era, this 2.2 km pedestrian street invites you to imagine the movements of Joe and his pursuers. A tunnel under High Street, dating from the 19th century, connected colonial sites, suggesting secret passages and potential hiding places. It is by walking this street that you gather the last pieces of the puzzle, visualizing the Fremantle of the time and Moondyne Joe's escape strategies that marked the history of Western Australia.
The culmination of your investigation leads you to Fremantle Cemetery, established in 1852. It is here that Joseph Bolitho Johns, who died in 1900, rests. His grave, marked by a simple stone in the convict section, evokes his legend of escape. This pilgrimage site for convict history, near Fremantle's tunnels and prisons, is where you conclude your mission. Here you ponder the legacy of a man who, through his repeated escapes, became an emblematic figure of defiance against colonial authority, inscribing his name on the Australian National Heritage List of Western Australia's collective memory. You take with you the story of a man who defied bars and walls, leaving behind an immortal legend.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
The game downloads to your phone on start. Once the "✓ Downloaded" indicator appears, everything works without data — narration, AR, GPS and puzzles. Perfect abroad without a data plan.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Discover Moondyne Joe's escape techniques: tunnels, disguises, accomplices — thirteen escapes that defied the penal system
Follow the transformation of a Cornish poacher into Australian folk hero — when escape becomes public art
Relive the epic duel between Joe and Governor Weld — when a convict ridicules British colonial authority
Thirteen escapes, one legend
Following Australia's most famous escapee
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
It's a semi-guided trail: GPS points you to the next stop, but you find the camera clue and solve the puzzle yourself. No app to install, everything runs in your browser.
Usually 2 to 4 km of total walking, within 1.5 km as the crow flies from the start point. The route is designed to be walkable at a relaxed pace, no public transport needed.
Great two-person format. Narration is dramatic without overdoing it, puzzles are designed to spark conversation. Ideal for new relationships or anniversaries — you discover the city and coordinate on puzzles simultaneously.
Morning between 10 and 11, or early afternoon around 2 PM, is ideal. You still have daylight ahead, Fremantle, Western Australia is less crowded, and the light is better for camera clues.
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Dive into Fremantle's tumultuous history, following in the footsteps of Moondyne Joe, the bushranger who defied the British Empire.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
22 A$. Découvrez les cellules et l'histoire des bagnards, y compris la cellule 'évasion-proof' de Moondyne Joe, classée UNESCO World Heritage 2010.
15 A$. Explorez l'histoire maritime de Fremantle, ses liens avec l'ère coloniale et les routes empruntées par les navires de bagnards.
Variable. Savourez des poissons frais et des fruits de mer dans l'ambiance vivante du port de pêche de Fremantle, un lieu historique.
Gratuit. Détendez-vous sur cette plage pittoresque de Fremantle, offrant une vue sur l'océan Indien, un contraste avec l'histoire carcérale.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.