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Decode the cryptic runes hidden across Snæfellsjökull that Professor Lidenbrock used to unlock the volcano's secret passage to Earth's core. Uncover the truth before the portal seals forever.
📱 1 to 10 phones · 1 team per phone · Independent codes
In 1864, Jules Verne immortalized Snæfellsjökull in 'Journey to the Center of the Earth
You are Axel, the young narrator of Jules Verne's 1864 novel, tasked by Professor Lidenbrock to decipher an ancient message within Snæfellsjökull, Iceland
Delve into the volcanic landscapes of Snæfellsjökull, where Jules Verne envisioned the entrance to the underworld, following the path of a forgotten cryptogram.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
« Snæfellsjökull had opened beneath our feet a hole wide enough and deep enough to allow us to descend into its entrails. »— Jules Verne, Journey to the Center of the Earth, 1864
Your journey begins at Malarrif Lighthouse, a 7-meter-tall structure built in 1872. This lighthouse has been managed by the Icelandic coastal administration since its construction in the 19th century and serves as an essential maritime beacon for Snæfellsjökull National Park. As Axel, you examine its foundations, searching for the first clue your uncle might have hidden there. The lighthouse stands at the starting point of the walking path, accessible within 1.5 km around the southwest area of the Snæfellsjökull peninsula, offering a perspective on the vast Vesturland landscape.
Approximately 1 km on foot from Malarrif, you discover Lóndrangar, two impressive basalt stacks, 44 m and 61 m high. Formed by marine erosion about 100,000 years ago, these monoliths are the result of an ancient volcanic collapse. 19th-century Icelandic folklore describes them as a site haunted by elves, a legend that might well conceal a secret for your expedition. These formations are a crucial landmark in your quest for the cryptogram, pointing towards the hidden depths of the region's candidate UNESCO volcanic heritage.
Your path then leads you to Djúpalónssandur, a black sand beach dotted with lava pebbles. This site is marked by the tragic history of shipwrecks, notably that of the 'Epine' in 1947, which claimed 4 lives. Here, 19th-century fishermen tested their strength with four lifting stones, weighing from 23 to 154 kg. Axel must analyze these maritime relics, as each object may contain a fragment of the truth. The beach is accessible on foot in about 1.5 km from Malarrif via coastal paths, offering a dive into the history of Snæfellsjökull.
Near Djúpalónssandur, the Vatnshellir Cave opens up to you. Formed 8,000 years ago during a volcanic eruption, this 200 m long lava cave is accessible via two spiral staircases, where the temperature remains at 4°C. Although your uncle could not descend there at the time, the cave is now explored on 45-minute guided tours by Summit Adventure Guides, the only licensed operator. You will have to imagine the discoveries modern explorers make there, looking for clues about the geology of Snæfellsjökull and its connection to Verne's mystery. The cave is a protected site within Snæfellsjökull National Park 1960.
The journey concludes with breathtaking views of the Snæfellsjökull Glacier, the active volcano-glacier at 1446 m altitude, whose last eruption dates back to 934 AD. This ice giant inspired Jules Verne for his 'Journey to the Center of the Earth', imagining a fictional entrance into its crater in 1864. Visible from all points of the 1.5 km route around Malarrif, Snæfellsjökull represents the culmination of your quest. You leave this protected natural site of Iceland with the keys to the cryptogram, a deeper understanding of volcanic heritage, and the echo of Axel's adventures etched into your memory of Vesturland.
8 sites to explore by car within the day
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Explore craters, lava fields, and basalt cliffs that shaped Jules Verne's imagination.
Unravel the secrets of a glacier-capped volcano, a gateway to the Earth's depths.
Decipher the notes of a forgotten geologist to reveal the true inspiration for Saknussemm's itinerary.
The crater awaits. Adventure calls.
Decipher the secret of Snæfellsjökull.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Delve into the volcanic landscapes of Snæfellsjökull, where Jules Verne envisioned the entrance to the underworld, following the path of a forgotten cryptogram.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
More destinations, tours & urban treasure hunts across the country
Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
45€. Explorez la grotte de lave formée il y a 8000 ans, avec un guide de Summit Adventure Guides. Âge minimum 5 ans, chaussures de randonnée requises.
Gratuit. Profitez des paysages du Snæfellsjökull National Park et observez le rocher naturel de Gatklettur, nid d'oiseaux marins.
Prix variables. Savourez les produits de la mer locaux dans les petits restaurants du village de Hellnar, près de la côte du Vesturland.
Gratuit. Admirez les colonies d'oiseaux nichant sur les falaises de basalte formées il y a 100 000 ans, un site protégé du Snæfellsjökull National Park.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.