Whitby — Dracula's Arrival
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Whitby, North YorkshireWhitby — Dracula's Arrival
📍 Whitby, North Yorkshire·🕐 2h – 2h30·📍 ~2 km
Also available as:HistoricalFantasyRomanceSupernatural

Whitby — Dracula's Arrival

Solve the mystery of Dracula’s arrival in Whitby by tracking the clues left in the abbey ruins, the 199 steps, and the town’s gothic landmarks.

📱 1 to 10 phones · 1 team per phone · Independent codes

Difficulty
·From age 14 years
Starting point :In front of 6 Royal Crescent

In 1897, Bram Stoker’s novel Dracula immortalized a small Yorkshire fishing town where the vampire first set foot on English soil

8
stages
~2 km
route
2h – 2h30
at your pace
🚶
walking

Whitby — Dracula's Arrival

🎭Your Mission

You are a Daily Telegraph journalist, dispatched to Whitby in August 1897 to investigate strange occurrences: abandoned ships, unexplained disappearances, and a colossal beast sighted on the cliffs.

Delve into the Victorian shadows of Whitby, where the Prince of Darkness first landed in 1897, beginning his reign of terror over Yorkshire.

Far more than an escape game

A game, a guided tour and a heritage guide — all in one

You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.

🏛️
Hidden historical gems

At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.

📜
Anecdotes & legends

Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.

🏗️
Architecture & heritage

Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.

🚶‍♀️
Immersive wandering

Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.

🎙️
Immersive audio narration

A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.

📲
Yours forever

Keep access to the guide & game for 1 year. Come back any time, share it with friends.

« You will not leave this city the way you entered it. »

How does it work?

🏛️
Outdoor escape game

Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.

📱
On your smartphone

No app to download. Play directly from your browser. Guided step by step, at your own pace.

👨‍👩‍👧‍👦
Unlimited players

One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.

🎯
Augmented reality

Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.

🤖
AI that helps you

Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.

🗣️
32 languages

French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.

🎟️

Want to go deeper?

Places tied to your adventure — optional entries, totally up to you · per person

Whitby Museumoptional
£8. Explore natural history collections, local fossils, and maritime artifacts that tell the story of Whitby and its explorers.
Optionnel
/pers.
Captain Cook Memorial Museumoptional
£7.50. Discover the life of famous explorer James Cook and his navigation apprenticeship in 18th-century Whitby, in the house where he lived.
Optionnel
/pers.
Fish and Chips at Magpie Cafeoptional
£15-£25. Taste Whitby's famous fish and chips, renowned for locally caught fresh fish and crispy batter, with harbor views.
Optionnel
/pers.
Walk on Whitby Beachoptional
Free. Enjoy the vast sandy stretches, colorful beach huts, and views of Whitby's cliffs, perfect for relaxation after the investigation.
Optionnel
/pers.
Budget if you do them all / pers.~0
« The air of Whitby is purifying and the sound of the waves on the beach is soothing. It is a place where one can find inspiration. »
Bram Stoker, Letter to a friend, July 1890

The story that haunts this land

Your investigation begins on Henrietta Street, a cobbled street lined with fishermen's cottages that bears witness to Whitby's maritime life in the 18th century. It was here, facing the North Sea, that the carcass of the Demeter was reportedly first sighted, washed ashore after a supernatural storm. The old houses of Whitby, some dating back to the early 1700s, hide ancient secrets, and rumors of nocturnal creatures have always mingled with sailors' tales.

Continue towards the majestic Whitby Abbey, perched on the East Cliff, a site that has dominated the town since its foundation in 657 by Saint Hilda. These Gothic ruins provided the backdrop for Dracula's arrival in Bram Stoker's novel, offering a dramatic setting for the dark beast escaping the ship. The 199 Church Stairs, which you will climb, are the path taken by Lucy Westenra in the novel, while under the vampire's influence. The abbey, destroyed in 1539 during the dissolution of the monasteries by Henry VIII, remains a powerful symbol of Yorkshire's history.

Exploring St Mary's Churchyard, the cemetery adjacent to the abbey, you will discover graves dating back centuries, some bearing enigmatic inscriptions. It is here that Dracula, in his canine form, is said to have leaped from the wrecked ship towards the tombs. The breathtaking views of Whitby town and the harbor from this vantage point have inspired many artists and writers. The churchyard is also the burial place of many Whitby residents, whose real-life stories intertwine with the fiction of the novel.

Whitby Harbour East Pier, with its lighthouses and stone walls, is an essential place to understand Whitby's maritime past. It is in this bustling port that the Demeter, the ghost ship carrying Count Dracula, is said to have docked, according to local accounts and the novel. Observe the fishing boats that continue to depart and return, just as they did in 1897. The harbor has been Whitby's economic engine for centuries, and sea legends here are as deep as the waters of the North Sea.

Your journey concludes near the Scoresby Statue, erected in honor of Captain William Scoresby, a 19th-century Arctic explorer and whaler, whose expeditions contributed to Whitby's scientific renown. The journey through Whitby will have allowed you to reconstruct Dracula's arrival, but also to discover the rich history of this Yorkshire town, between maritime legends, the Gothic heritage of the abbey, and Bram Stoker's lasting influence. You will take with you not only the thrill of the investigation but also a deeper understanding of this place where reality and fiction meet, making Whitby an unmissable destination for mystery and history enthusiasts.

1890
Bram Stoker spends his August holiday in Whitby and finds inspiration for Dracula.
1897
Publication of the novel 'Dracula', which immortalizes Whitby in Gothic literature.
1885
The shipwreck of the Dmitry, a Russian ship, in Whitby, inspires the voyage of the Demeter.

The Route

8 stages through the city

The gameplay: AR, camera, hidden clues

📱Search clues with your cameraRA

At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.

🎭

The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.

8
original puzzles
24
min of narration
🪙 24
TripCoins granted
16
GPS waypoints

How does it work with a group?

One phone = one team. Pick the number at checkout (1 to 10).

🧍
1 phone

Solo, or a group sharing the screen. One team, one code.

👥
2-3 phones

Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.

👨‍👩‍👧‍👦
4 to 10 phones

Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.

  • All codes are independent — play at the same time OR separately, each team advances at its own pace.
  • Leaderboard between your teams + global game leaderboard — each score appears in the public ranking.
  • More than 10 phones or need a personalized quest? Discover custom tours.
🕒No date to pick · Code valid 1 year · Play whenever you want

Ready to live this adventure?

Get my code · 12€

No calendar booking. Code sent immediately by email.

🔒 Secure payment · Code in 5 min · Free cancellation

Practical info

Starting point
In front of 6 Royal Crescent
Directions on Google Maps
🕐
Duration
2h – 2h30
At your own pace
👥
Players
1-5 players
From age 14
📍
Distance
~2 km
Town center, cliffs
Accessibility
Partial
Steep slopes, 199 steps
🌐
Languages
17 languages
Built-in translation

Why this route?

🦇

The Vampire's Legacy

Join Count Dracula's cursed journey, from his Transylvanian manor to Whitby's misty shores, and relive his terrifying arrival.

📖

Stoker's Sketches

Track Bram Stoker's observations and secret notes, deciphering the real inspirations behind the iconic locations of his novel.

🌊

Shipwrecks and Legends

Explore the maritime legends and shipwreck stories that shaped Stoker's imagination and brought to life the ghost ship, the Demeter.

“Creatures of darkness are sometimes the reflection of our own fears.”

From the shadow of the Abbey to Stoker's ink.

★ Innovation 2026

9 features nobody else has

OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.

🎁

AR treasure chest

A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.

🧙

AR narrator character

Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.

📜

Magic golden letters

At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.

🎧

Written + audio narration

Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.

🧭

360° radar + vibration

A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.

📸

Heritage storytelling

Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.

🤖

Progressive AI hints

3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.

🤳

AR selfie memento

At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.

📱

Zero app to install

PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.

Frequently asked questions

Q01Do I need to download an app?

No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.

Q02Does it work offline?

GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.

Q03How long does a game take?

1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.

Q04What happens if I'm stuck?

You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).

Q05What's the age range?

From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.

Q06What if my city isn't in the catalogue?

Pre-register or contact us — we'll email you as soon as your city is live.

Q07What is augmented reality exactly?

Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.

Avis des aventuriers

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Your turn to play

Delve into the Victorian shadows of Whitby, where the Prince of Darkness first landed in 1897, beginning his reign of terror over Yorkshire.

12€
1 phone
23€
2 phones
33€
3 phones
42€
4 phones
50€
5 phones
56€
6 phones
62€
7 phones
68€
8 phones
74€
9 phones
80€
10 phones

1 purchase = 1 phone. Play several on the same device.

🕒No date to pick · Code valid 1 year · Play whenever you want
Get my code · 12€

No calendar booking. Code sent immediately by email.

🔒Secure payment · Code in 5 min · Free cancellation

🪙+24 TripCoins granted with your booking

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