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Solve the mystery of Dracula’s arrival in Whitby by tracking the clues left in the abbey ruins, the 199 steps, and the town’s gothic landmarks.
📱 1 to 10 phones · 1 team per phone · Independent codes
In 1897, Bram Stoker’s novel Dracula immortalized a small Yorkshire fishing town where the vampire first set foot on English soil
You are a Daily Telegraph journalist, dispatched to Whitby in August 1897 to investigate strange occurrences: abandoned ships, unexplained disappearances, and a colossal beast sighted on the cliffs.
Delve into the Victorian shadows of Whitby, where the Prince of Darkness first landed in 1897, beginning his reign of terror over Yorkshire.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
« The air of Whitby is purifying and the sound of the waves on the beach is soothing. It is a place where one can find inspiration. »— Bram Stoker, Letter to a friend, July 1890
Your investigation begins on Henrietta Street, a cobbled street lined with fishermen's cottages that bears witness to Whitby's maritime life in the 18th century. It was here, facing the North Sea, that the carcass of the Demeter was reportedly first sighted, washed ashore after a supernatural storm. The old houses of Whitby, some dating back to the early 1700s, hide ancient secrets, and rumors of nocturnal creatures have always mingled with sailors' tales.
Continue towards the majestic Whitby Abbey, perched on the East Cliff, a site that has dominated the town since its foundation in 657 by Saint Hilda. These Gothic ruins provided the backdrop for Dracula's arrival in Bram Stoker's novel, offering a dramatic setting for the dark beast escaping the ship. The 199 Church Stairs, which you will climb, are the path taken by Lucy Westenra in the novel, while under the vampire's influence. The abbey, destroyed in 1539 during the dissolution of the monasteries by Henry VIII, remains a powerful symbol of Yorkshire's history.
Exploring St Mary's Churchyard, the cemetery adjacent to the abbey, you will discover graves dating back centuries, some bearing enigmatic inscriptions. It is here that Dracula, in his canine form, is said to have leaped from the wrecked ship towards the tombs. The breathtaking views of Whitby town and the harbor from this vantage point have inspired many artists and writers. The churchyard is also the burial place of many Whitby residents, whose real-life stories intertwine with the fiction of the novel.
Whitby Harbour East Pier, with its lighthouses and stone walls, is an essential place to understand Whitby's maritime past. It is in this bustling port that the Demeter, the ghost ship carrying Count Dracula, is said to have docked, according to local accounts and the novel. Observe the fishing boats that continue to depart and return, just as they did in 1897. The harbor has been Whitby's economic engine for centuries, and sea legends here are as deep as the waters of the North Sea.
Your journey concludes near the Scoresby Statue, erected in honor of Captain William Scoresby, a 19th-century Arctic explorer and whaler, whose expeditions contributed to Whitby's scientific renown. The journey through Whitby will have allowed you to reconstruct Dracula's arrival, but also to discover the rich history of this Yorkshire town, between maritime legends, the Gothic heritage of the abbey, and Bram Stoker's lasting influence. You will take with you not only the thrill of the investigation but also a deeper understanding of this place where reality and fiction meet, making Whitby an unmissable destination for mystery and history enthusiasts.
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Join Count Dracula's cursed journey, from his Transylvanian manor to Whitby's misty shores, and relive his terrifying arrival.
Track Bram Stoker's observations and secret notes, deciphering the real inspirations behind the iconic locations of his novel.
Explore the maritime legends and shipwreck stories that shaped Stoker's imagination and brought to life the ghost ship, the Demeter.
“Creatures of darkness are sometimes the reflection of our own fears.”
From the shadow of the Abbey to Stoker's ink.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Delve into the Victorian shadows of Whitby, where the Prince of Darkness first landed in 1897, beginning his reign of terror over Yorkshire.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
More ideas for self-guided walking tours, scavenger hunts & city quests in the same city

Decipher the secret alliances and hidden votes that decided whether Celtic or Roman Christianity would rule Britain. Uncover what really happened behind closed doors at the 664 Synod.

Decipher Mary Anning's hidden field notes and expose the scientific conspiracy that stole her discoveries. Solve the mystery of the stone dragons before the tide erases the truth.

Uncover the curse of the Demoiselle that inspired Dracula's first victim. Follow Lucy Westenra's ghostly trail through Whitby's haunted cliffs, deciphering clues from the shipwreck to expose the vampire's dark secret before it claims another soul.
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
8€. Explorez les collections d'histoire naturelle, les fossiles locaux et les artefacts maritimes qui racontent l'histoire de Whitby et de ses explorateurs.
7,50€. Découvrez la vie du célèbre explorateur James Cook et son apprentissage de la navigation à Whitby au XVIIIe siècle, dans la maison où il a vécu.
15-25€. Goûtez aux célèbres fish and chips de Whitby, réputés pour leur poisson frais pêché localement et leur pâte croustillante, avec vue sur le port.
Gratuit. Profitez des vastes étendues de sable, des cabines de plage colorées et de la vue sur les falaises de Whitby, parfait pour une détente après l'enquête.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.