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Uncover the dark secrets and hidden rivalries among Chaucer's pilgrims as they journeyed to Becket's shrine. Decipher clues at medieval sites to expose a conspiracy that threatened their pilgrimage.
📱 1 to 10 phones · 1 team per phone · Independent codes
In April 1387, thirty pilgrims gathered in London's Tabard Inn, bound for Canterbury Cathedral to honor Saint Thomas Becket
You are a 14th-century pilgrim, newly arrived in Canterbury to fulfill your devotion to Thomas Becket.
You begin your spiritual quest at Eastbridge Hospital, founded around 1160
Dive into Geoffrey Chaucer's medieval England, following the pilgrims who converged on Canterbury from 1170 to venerate Thomas Becket.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
« When April with its sweet showers has pierced to the root of flowers and filled hearts with desire for pilgrimage »— Geoffrey Chaucer, The Canterbury Tales, Prologue, circa 1387
Canterbury established itself from 597 as the spiritual heart of Anglo-Saxon England, when Saint Augustine founded the first cathedral there on orders from Pope Gregory the Great. But it was the murder of Archbishop Thomas Becket in 1170 that transformed the city into a major European pilgrimage destination. The Eastbridge Hospital of St Thomas the Martyr, your starting point, bears witness to this influx: founded around 1160, it welcomed travelers from all Christendom in its pilgrims' hall. Its 12th-century walls preserve the atmosphere of contemplation sought by these devotees before their ascent to the sanctuary.
Westgate Towers, built in 1380, marked the official entrance to Canterbury for pilgrims arriving from London. Standing 20 meters high, this last intact fortified gate also served as the municipal prison from the 16th to 19th centuries. Graffiti carved by prisoners on its stone walls tell another story of Canterbury, that of brigands who sometimes robbed pilgrims on the road. From there, you take Mercery Lane, a 12th-century cobbled street where cloth merchants sold travelers the badges and relics necessary for their devotion.
The Buttermarket, established in the 13th century, served as a gathering place for pilgrims before their solemn entry into the sacred enclosure. Its Tudor facades with exposed timber framing testify to the prosperity that pilgrimage brought to Canterbury: innkeepers, money changers, goldsmiths lived off the passage of devotees. Geoffrey Chaucer immortalized this effervescence around 1387 in his Canterbury Tales, describing pilgrims who meet at the Tabard Inn in London before taking the road to Canterbury.
Christ Church Gate, built between 1517-1521 under Henry VIII, marks the architectural pinnacle of pilgrimage. Its Tudor sculptures and engraved royal coat of arms signal entry into the canonical domain, where stands the Gothic cathedral inscribed as UNESCO World Heritage in 1988. The King's School, founded in 597 by Saint Augustine then refounded by Henry VIII in 1541, perpetuates the monastic educational tradition in its buildings integrated into medieval structures.
This journey through Canterbury reveals how a tragedy - Thomas Becket's assassination - shaped a city's identity for eight centuries and inspired one of English literature's masterpieces. You leave with intimate understanding of what medieval pilgrimage represented: a blend of spiritual quest, human adventure and commercial exchange that connected England to Christian Europe.
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Decipher literary riddles to reconstruct a forgotten tale.
Identify Chaucer's characters and their secrets hidden in the city.
Follow the travelers' itinerary and discover their resting places.
Decipher the secrets of Chaucer's tales and pilgrims.
A literary and historical immersion in 14th century England.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Dive into Geoffrey Chaucer's medieval England, following the pilgrims who converged on Canterbury from 1170 to venerate Thomas Becket.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
More ideas for self-guided walking tours, scavenger hunts & city quests in the same city

Decipher the secret conflict between Augustine's Christian mission and the pagan resistance that nearly destroyed his faith in 597 AD. Uncover the truth hidden in Canterbury's oldest stones.

Uncover the conspiracy behind Thomas Becket's murder on 29 December 1170. Decipher clues hidden in the Cathedral to expose the truth that shook medieval Christendom.
More destinations, tours & urban treasure hunts across the country
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Cradle of English democracy
Historic, royal and vibrant
Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
15£. Découvrez le lieu exact du martyre de Thomas Becket et la crypte normande du XIe siècle, la plus ancienne d'Angleterre.
8£. Navigation de 40 minutes sur la rivière historique avec vue sur les jardins privés des maisons canoniales et les anciens moulins.
12£. Musée interactif avec reconstitutions médiévales et personnages de Chaucer qui prennent vie dans des décors d'époque.
25£. Auberge Tudor de 1403 servant le traditionnel Canterbury Lamb avec ale brassée selon des recettes médiévales.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.