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Follow surveyor Len Beadell's trail to decipher the conspiracy behind the deadly Black Mist from Operation Totem's nuclear tests. Solve the mystery of silenced witnesses and hidden radiation dangers before it's too late.
📱 1 to 10 phones · 1 team per phone · Independent codes
In October 1953, British nuclear tests at Emu Field unleashed Operation Totem, detonating two atomic bombs that scarred the ancient lands of the Pitjantjatjara people
You are a junior investigator for the South Australian Royal Commission, Adelaide, 1963, tasked with examining unsettling testimonies from Pitjantjatjara Aborigines following the Emu
Uncover the mystery of Emu Field's Black Mist, where British atomic tests from 1953 left radioactive traces still visible in Adelaide's archives.
The South Australian Museum, founded in 1856 by Sir Roderick Murchison, preserves among its 3 million objects the most disturbing testimonies of the Black Mist. In October 1953, the Pitjantjatjara Aborigines reported black rain falling after the Totem 1 explosion at Emu Field, 300 km northwest of Adelaide. Their accounts, recorded in the museum's ethnographic archives, describe dead animals, falling hair, unexplained burns. The Victorian building from 1901, with its local limestone facade, now houses Australia's largest collection of Aboriginal weapons — but also evidence of contamination that London denied.
The Art Gallery of South Australia, opened in 1881 and expanded in 2019 for 55 million Australian dollars, displays a hidden truth across its 12,700 m². Among its 45,000 works, paintings by Emily Kame Kngwarreye (1910-1996) testify to the Aboriginal culture threatened by nuclear tests. The neoclassical building from the 1930s preserves aerial photographs of Emu Field taken before and after the explosions, revealing the extent of environmental damage. These long-classified images show a 100-meter diameter crater and vegetation destroyed over several square kilometers.
The State Library of South Australia, established in 1834 as Mortlock Library, conceals among its 1.2 million rare volumes the most explosive reports. The 45-meter high Mortlock dome, in Victorian Renaissance style, overlooks archives where telegrams exchanged between Adelaide and London in 1953 lie dormant. These documents reveal that Prime Minister Robert Menzies had been informed of contamination risks but gave his consent under British pressure. The South Australian newspapers since 1836, preserved here, show how military censorship suppressed the affair for decades.
Adelaide Town Hall, built between 1863 and 1866 by architect Edward John Woods, hosted the first parliamentary hearings on Emu Field in 1963. Its main hall of 800 people still resonates with testimonies from British soldiers exposed to radiation, who came to reveal what their government was hiding. The 53-meter clock tower, with its bells imported from England in 1867, ironically chimed the hour of revelations against the British crown. The 1,606-pipe organ, installed in 1875, accompanied prayers for Aboriginal victims of the desert.
Victoria Square, planned in 1837 by Colonel William Light and renamed Tarntanyangga in 2003, symbolizes reconciliation after decades of state lies. The Wish fountain from 1969, illuminated each evening, recalls the wishes of Aboriginal families for truth to finally emerge. The 2001 Reconciliation Pole monument honors the victims of the Black Mist, those Pitjantjatjara poisoned by the British atom. Your archivist investigation reveals how Adelaide, Australia's first planned city, became the unwitting guardian of the Empire's darkest secrets.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Use Len Beadell's surveying techniques to trace his route
Reconstruct the scattered secret notes of the repentant surveyor
Overlay European maps with Dreamtime maps
Following the repentant surveyor's trail
Len Beadell opened the road to Emu Field without knowing he was guiding apocalypse. His remorse still haunts Adelaide.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Uncover the mystery of Emu Field's Black Mist, where British atomic tests from 1953 left radioactive traces still visible in Adelaide's archives.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
Gratuit. Découvrez la plus grande collection d'artefacts aborigènes d'Australie, dont les objets Pitjantjatjara contemporains des essais nucléaires.
Gratuit. Admirez les œuvres d'Emily Kame Kngwarreye et la collection d'art aborigène contemporain, témoins de la culture menacée par l'atome.
25-40€. Savourez les ingrédients traditionnels aborigènes : baies de Kakadu, graines d'acacia, kangourou grillé aux épices du désert.
15€. Explorez le plus grand cimetière d'Adelaide à la lampe torche, où reposent les témoins silencieux de l'ère atomique australienne.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.