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Uncover the hidden conspiracy that haunted Ethan Allen's final days in Burlington. Decode clues from his homestead to expose a traitorous plot threatening Vermont's founding.
📱 1 to 10 phones · 1 team per phone · Independent codes
In 1787, Ethan Allen, the fiery leader of the Green Mountain Boys and captor of Fort Ticonderoga, settled in the wild Winooski River intervale of Burlington
You are a historical investigator, specializing in the early American Republic, summoned to Burlington, Vermont, in the present day.
In 1787, Ethan Allen, the fiery leader of the Green
Ethan Allen and Vermont's Silent Prophecy
« As a patriot of the United States of America, I shall never decline defending my country. »— Ethan Allen, 1779
Born in 1738, Ethan Allen was an iconic figure of the American Revolution and a self-taught philosopher. Initially a settler and land speculator, he became the charismatic leader of the Green Mountain Boys, a militia formed in the late 1760s to resist New York's territorial claims over the "New Hampshire Grants," the lands that would become Vermont. Their courageous resistance marked the beginning of a distinct identity for the region.
Allen and the Green Mountain Boys' most famous exploit was the audacious capture of Fort Ticonderoga in 1775, a key early act of the War of Independence. Later, Allen played a crucial role in Vermont's declaration of independence as an autonomous republic in 1777, before its admission to the United States in 1791. His life in Burlington, where he is buried, was one of a man constantly engaged in the politics and philosophy of the young nation.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Decipher forgotten writings to reveal a lost vision.
Immerse yourselves in the tenacity and determination of early Vermonters.
Listen to the echoes of Ethan Allen's rhetoric and philosophy.
The spirit of liberty never dies.
Will you find the patriot's oath?
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Untangle the threads of the past and unveil the prophecy of a man who shaped an entire state.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
Ce centre scientifique et d'histoire naturelle met en lumière l'écosystème et l'histoire du lac Champlain, crucial pour la stratégie et les déplacements des Green Mountain Boys, particulièrement au regard de l'acte 6.
Pour une immersion complète dans la vie domestique d'Ethan Allen et de sa famille, découvrez les intérieurs restaurés de sa ferme, évoquant son quotidien après la Révolution.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.