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Decipher the hidden network of the Hawkhurst Gang. Uncover how Thomas Kingsmill's ruthless smugglers evaded the Crown, corrupted officials, and left coded clues across Rye's medieval streets before their violent downfall in 1749.
📱 1 to 10 phones · 1 team per phone · Independent codes
Between 1735 and 1749, the Hawkhurst Gang orchestrated England's bloodiest smuggling war
You are Thomas Kingsmill, leader of the Hawkhurst Conspiracy, operating in Rye, England, during the height of smuggling between 1735 and 1750.
Your mission:
Delve into Rye's cobbled lanes to uncover the secrets of a smuggling brotherhood that dominated Sussex in the 18th century.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
Your journey begins at Landgate, Rye's medieval gate built around 1329 from local sandstone, one of the three original entrances to the fortified town. With its machicolations and loopholes typical of 14th-century defensive architecture, this 7.5-meter-high structure served as a strategic checkpoint. It was here that the Hawkhurst Gang, active from 1735 to 1750, concealed their smuggled goods before bringing them into town, evading royal tax collectors. This gate, a testament to the richness of Rye Medieval Town, immediately immerses you in the atmosphere of the era, where every corner could hide a treasure or a danger.
Continuing towards St Mary's Church, founded in the 12th century and partially rebuilt after a fire in 1377, you discover one of the town's most important landmarks. Its 82-foot-high bell tower was an essential reference point for navigators and smugglers operating in Rye's port. The astronomical clock, dated 1561 and visible from Church Square, not only regulated local life but also synchronized clandestine operations. Smuggling in Rye was a matter of precision, and the church played an unwitting role in the network of this illicit activity.
The Mermaid Inn, built in 1420 on High Street, is your next stop. This half-timbered building, typical of Tudor architecture, is famous for having been a historic refuge for travelers and merchants. Local records explicitly mention the inn as a gathering place during the smuggling period. Its characteristic sloping structure, with massive 15th-century oak beams, witnessed countless secret transactions and figures from the Hawkhurst Conspiracy. It was in places like this that plots took shape, away from the gaze of Sussex authorities.
Strand Quay, developed in the 13th century, was the beating heart of Rye's maritime trade. Before the Rother River silted up in the 16th century, Rye was a port five times larger than it is today, a hub for both legal and illegal trade. It was the preferred clandestine landing zone for the Hawkhurst Gang, who unloaded salt, alcohol, and tobacco there. Exploring this quay, you can imagine the ballet of ships under the moon, the whispers of transactions, and the incessant movement of goods. It is a key point for understanding the scale of Smuggling History England and Rye's role as a Cinque Ports Heritage.
Your journey concludes near Rye Town Hall, built in 1742, the center of local governance that sought to control the flow of contraband. Artifacts from the medieval period and the 17th-18th centuries related to maritime trade, exhibited in the Ypres Tower museum (built around 1365 and used as a local prison), illustrate the constant struggle between law and smuggling. Visiting Church Square, surrounded by historic buildings, you grasp the evolution of this East Sussex Tourism town. Your exploration of Rye's cobbled streets, steeped in the history of smugglers, reveals how these events shaped the town's heritage and the secrets it still holds.
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
Get my code · 12€No calendar booking. Code sent immediately by email.
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Fifteen years of terror on English coasts
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The Galley-Chater case that shocked England
Following England's most feared smugglers
Fifteen years of terror, fourteen hangings
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Delve into Rye's cobbled lanes to uncover the secrets of a smuggling brotherhood that dominated Sussex in the 18th century.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
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More ideas for self-guided walking tours, scavenger hunts & city quests in the same city

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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
Entrée payante. Explorez cette forteresse du XIVe siècle utilisée comme prison et point d'observation, abritant des artefacts de la contrebande et du commerce maritime.
Entrée payante. Visitez la résidence géorgienne de l'écrivain Henry James, qui a documenté l'histoire locale de Rye dans ses œuvres.
Prix indicatif : 15€. Savourez des bières artisanales du Sussex dans une auberge historique, rappelant les lieux de rencontre des contrebandiers.
Prix indicatif : 10€. Participez à une marche commentée pour découvrir d'autres anecdotes sur la Hawkhurst Conspiracy et les secrets de la ville.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.