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Uncover the deadly plots and betrayals among the Knights of St. John in their Birgu auberges. Decode rivalries, secret pacts, and hidden clues across the Collacchio to expose the conspiracy that nearly toppled the Order.
📱 1 to 10 phones · 1 team per phone · Independent codes
In 1530, the Knights of St
You are a loyal Knight of St.
John, tasked by the Grand Master in 1530s Birgu to investigate a grave conspiracy. Since 1530, when the Knights
Conspiracies and broken oaths in the cradle of the Knights
« The knights had to face not only external threats, but also the jealousies and ambitions that simmered beneath the Order's mantle. »— Giacomo Bosio, historian of the Order of Saint John
After being expelled from Rhodes, the Knights of the Order of Saint John of Jerusalem settled in Malta in 1530, making Birgu (now Vittoriosa) their first capital. The Order was structured into 'Langues' – national divisions representing major European regions. Each Langue had its own Auberge, a palace serving as its headquarters and residence for its knights. While this organization facilitated the management of the Order's vast properties across the continent, it was also a constant source of tension and rivalry.
These national jealousies, often exacerbated by power struggles for the election of the Grand Master or the distribution of commanderies, threatened the Order's unity. Despite their oath to defend Christendom against the Ottomans, the knights were sometimes more concerned with court intrigues and the privileges of their Langue. Birgu, with its narrow streets and imposing Auberges, was the scene of these silent conspiracies, where alliances were formed and broken in the shadow of the ramparts, before the threat of the Great Siege of 1565 forced a temporary unity.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Dive into the heart of the intrigues and rivalries that tore apart the Order of Saint John.
Explore the ancient Auberges, silent witnesses to national divisions and broken oaths.
Decipher a secret code based on knights' coats of arms and symbols to unmask a traitor.
The Order is one body, but its tongues sometimes speak different secrets.
Unravel the threads of treason before it's too late.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
Soyez le premier à partager votre expérience.
Did you play les complots des auberges? Check the email you received after your game to leave a verified review.
Reconstruct the heraldic cryptogram, identify the traitor, and save the Grand Master of the Order of Saint John. Birgu's walls, witnesses to so many plots, will entrust you with their last secrets. Will you be astute enough to unravel the rivalries and thwart the conspiracy threatening the Knights of Malta?
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
More ideas for self-guided walking tours, scavenger hunts & city quests in the same city

Uncover the hidden confessions and coded messages locked within the Inquisitor's Palace dungeons. Decipher the truth behind 224 years of religious persecution and judicial conspiracy.

Uncover the hidden miracle that saved Birgu during the Great Siege of 1565. Decode clues from fortifications and relics to reveal the divine intervention that turned defeat into victory.

Uncover the conspiracy of broken oaths among the Knights of St. John in Birgu. Decode clues hidden in their auberges and forts to expose the traitor who nearly doomed the Great Siege victory.

Decipher a vanished 17th-century Inquisition ledger hidden across Vittoriosa's shadowed streets. Uncover the names, confessions, and fates of souls erased from history.
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
Pour approfondir l'acte 6, visitez l'intérieur de ce palais où la justice ecclésiastique traquait les hérésies et les complots, et découvrez ses cellules et salles d'audience.
Situé à proximité du parcours, ce musée vous permettra de découvrir l'histoire navale des Chevaliers, cruciale pour leurs stratégies et leurs rivalités en Méditerranée, évoquées dans l'intrigue.
Pour une immersion totale dans l'acte 8, explorez les salles intérieures et les fortifications supérieures du fort, berceau de la résistance des Chevaliers.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.