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Uncover the hidden truth behind Captain Scott's Antarctic expedition. Decipher coded messages left aboard the RRS Discovery and expose the conspiracy that nearly destroyed the mission.
📱 1 to 10 phones · 1 team per phone · Independent codes
Captain Robert Falcon Scott's 1901 Antarctic expedition was hailed as a triumph of British exploration, but the official records hide a darker truth
You are Commander Edward Ratcliffe Garth Russell Evans, Captain Robert Falcon Scott's second-in-command, in Dundee, 1912.
Your mission: follow Scott's footsteps in
Explore Dundee, city of "Wisdom and Industry," and unravel the mystery of the 20th century's most daring Antarctic expedition.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
« I am going to the South to lay down my life, to try to give a hand to my country. »— Captain Robert Falcon Scott, Logbook, January 16, 1912 (Scott's Last Expedition, 1913 edition)
Your quest for the secret begins at the RRS Discovery, the historic ship built in Dundee between 1900 and 1901 for Robert Falcon Scott's expedition. This "National Historic Fleet" vessel, 55 meters long and 757 tons, reinforced for polar ice, was the scene of Scott's initial attempts to reach 82°17'S between 1901 and 1904. Since 1986, it has been preserved at Discovery Point, a "Category A Listed Building" on the Dundee waterfront, opposite the V&A Dundee. Here, the first riddles are carved into the weathered wood of the deck, immediately immersing you in the atmosphere of Tayside-and-Angus's polar expeditions.
A short walk away, Discovery Point, opened in 1993, welcomes you like a treasure chest. This is where the original logbooks of the 1901-1904 expedition are displayed, veritable wellsprings of Scott's secrets. This museum, Dundee's main tourist attraction with over 300,000 annual visitors, offers a glimpse into "Scotland's Finest Hour - Antarctic Heritage." The next stop leads you to the V&A Dundee, the first V&A outside London, inaugurated on September 15, 2018. Its Kengo Kuma-designed architecture, evoking boat hulls, echoes Dundee's maritime heritage and the RRS Discovery's design, a strong visual link to your investigation.
The journey continues to Slessor Gardens, inaugurated in 2021 on the former site of the Timex factory (1950-2013). This 5-hectare urban park, named after 19th-century shipbuilder Andrew Slessor, runs along the River Tay. It is here, among the sculptural walkways, that commemorative polar expedition postage stamps were sealed, a valuable clue for your espionage mission in Dundee. Next, the 1844 Custom House, an 18-meter-high neoclassical building with Doric columns, a Category B listed building, was the seat of Dundee's port customs. Its customs registers, between 1860 and 1914, contain traces of cargo for polar expeditions, a crucial clue to Scott's "Final Secret."
The Old Steeple, built around 1495, is the only remnant of the ancient St Mary's Church. This 48-meter Gothic bell tower, with its 230 steps, served as a watchtower and prison in the 16th century. The sound of its 'Ogilvie' bell, cast in 1686, was audible up to 8 km away, a historic sonic landmark for Tayside-and-Angus sailors. You then reach Albert Square, created in 1880 for Prince Albert's visit. In its center stands the 1867 Virgin statue. This site of suffragette meetings between 1906 and 1914, with its accurate 1881 astronomical sundial, could hold a temporal clue left by Scott before his Antarctic departure.
Finally, your investigation leads you to Caird Hall, inaugurated in 1925 thanks to a donation from jute magnate Sir James Caird, a shipowner and philanthropist from Dundee. With its 2,030-seat capacity and 4,000-pipe organ, this Art Deco/Scottish Baroque edifice, designed by James Davidson, hosted BBC Scottish Symphony Orchestra concerts until 1960. As Commander Evans, you have retraced the key stages of Scott's and Dundee's legacy, a "UNESCO City of Design 2014" and "National Historic Fleet." You have not only uncovered the "Final Secret" but also discovered the deep history of this Scottish city and its unwavering connection to polar exploration.
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Relive the challenges and discoveries of daring Antarctic expeditions.
Discover the ingenuity behind the construction of a unique icebreaker.
Unravel the mysteries of scientific discoveries made in the southern ice.
The courage to explore, the thirst for knowledge.
Find the ultimate message of the polar pioneers.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Explore Dundee, city of "Wisdom and Industry," and unravel the mystery of the 20th century's most daring Antarctic expedition.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
15£. Explorez les ponts et cabines du navire historique de l'expédition antarctique de Scott, un "National Historic Fleet" de 1901.
Gratuit (expositions permanentes). Découvrez le design écossais dans le premier V&A hors Londres, une "UNESCO City of Design 2014".
5-10£. Savourez ce gâteau aux fruits traditionnels écossais, souvent préparé pour les marins partant en expédition.
Gratuit. Profitez des vues sur le pont du Tay et le front de mer rénové, symbole du renouveau de Dundee.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.