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Decipher the truth behind the 1590 witch trials: was it genuine sorcery or a calculated conspiracy to eliminate political enemies? Track down the real culprits before the accused burn.
📱 1 to 10 phones · 1 team per phone · Independent codes
October 1590
You are James VI of Scotland, in North Berwick, 1590, plagued by storms and accusations of witchcraft.
Your mission takes you on a 1.5 km journey
Delve into the darkness of North Berwick, where the ruins of Auld Kirk still whisper the forced confessions of the 1590 witches.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
Your investigation begins at the ruins of North Berwick's Auld Kirk, a parish church built in 1659 but in ruins since the 1812 hurricane. It is here, on Auld Kirk Green, that tradition places the witches' sabbats during the famous North Berwick trials in 1590. Over 70 people were accused of witchcraft, their confessions under torture mentioning nocturnal meetings with the Devil, specifically on Halloween night 1590. This site, with its historic cemetery, immediately confronts you with the dark atmosphere of this period in North Berwick's history and the persecutions.
Continue towards North Berwick Harbour, a historic port developed since the 16th century and integrated into Auld Kirk Green. This location is intrinsically linked to the witchcraft trials of 1590-1592, with accusations including attempts to shipwreck King James VI's vessel. The port, still active with its stone quay dating from Victorian improvements around 1850, allows you to visualize the maritime stakes of the era and the importance of this site for East Lothian Coastal Heritage. It was here that Francis Stewart, 5th Earl of Bothwell, was also accused of high treason in connection with these events.
From the harbour, your gaze falls upon North Berwick Law, a volcanic hill culminating at 187 m (613 feet). Visible from the port, it is a natural landmark dominating the 1.5 km coastal route. Although not a direct site of the trials, this hill was a prehistoric fortification site with a Neolithic cairn. At the summit, the Whalebone monument erected in 1893 commemorates a cetacean stranded in 1702, testifying to the constant interaction between the inhabitants of North Berwick and the sea, a key element of local life throughout the centuries.
Your path then leads you along High Street, North Berwick's historic main street. Lined with 18th-century buildings and a commercial center since the 17th century, it is less than 500 m from the harbour. It is a vital artery connecting Auld Kirk to the port areas. Here you will find Category C(S) listed houses from 1971 by Historic Environment Scotland, as well as St Andrew's Church, built in 1862 to replace the Auld Kirk. Nearby, the North Berwick Town House, a municipal building from 1761, served as a local courthouse, a reminder of the cases handled in this town.
Finally, your gaze turns towards Bass Rock, this volcanic islet 107 m (350 feet) high, visible 2 km offshore from North Berwick Harbour. Today a colony of 150,000 seabirds and an RSPB site since 1970, it was in the 17th century a Scottish state prison, linked to the Covenanter persecutions. This final, iconic view of East Lothian, concludes your immersion in North Berwick's history. You leave with an understanding of the North Berwick Witch Trials and the forces that shaped this Scottish town, from ancient beliefs to geopolitical realities.
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Delve into one of the darkest chapters of Scottish history, marked by superstition and injustice.
Uncover the real and imagined plots that fueled King James VI's paranoia.
Unearth the truth hidden behind forced confessions and accusations of witchcraft.
Truth is a torch that burns through the darkness of lies.
Demystify the falsified testimonies to clear the accused.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Delve into the darkness of North Berwick, where the ruins of Auld Kirk still whisper the forced confessions of the 1590 witches.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
12,50€. Observez les colonies de fous de Bassan sur Bass Rock via des caméras à distance, une expérience unique d'écotourisme marin.
Accès libre. Découvrez l'histoire agricole et sociale d'East Lothian, offrant un aperçu des modes de vie de l'époque des procès.
Prix variés. Savourez des fruits de mer frais pêchés localement, une tradition du port depuis des siècles, face aux vestiges historiques.
Gratuit. Profitez d'une marche le long du littoral d'East Lothian, offrant des vues sur le Firth of Forth et Bass Rock, pour compléter votre visite de North Berwick.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.