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Decipher the Viking occupation of Noirmoutier (799–1000 AD). Track down the monastery's lost relics, decode the raiders' supply routes, and expose the secret alliance that kept the Norse invaders entrenched on French soil.
📱 1 to 10 phones · 1 team per phone · Independent codes
In 799, Viking drakkars appeared off the coast of Noirmoutier, launching a 200-year reign of terror across the Loire Valley
In 799, Viking drakkars appeared off the coast of Noirmoutier, launching a 200-year reign of terror across the Loire Valley. The monks of Saint-Philbert's monastery were slaughtered; their sacred reliquary—the golden chasse of their founder—vanished into legend. By 843, the Vikings had established a permanent stronghold on the island, using it as a base to pillage Nantes, Angers, and the Aquitaine coast. But how did they hold Noirmoutier for so long? What local lords turned a blind eye? Where did they hide their plunder and sacred treasures? Your mission: walk the island's 2 km core, visit the ruins of the monastery, the castle ramparts, and the harbor fortifications. Piece together cryptic monk chronicles, decode Viking settlement patterns, and uncover the conspiracy that allowed Norse raiders to operate with impunity from French soil. The truth lies buried in stone and salt-worn memory.
« On ne peut s'empêcher de s'émerveiller de la témérité de ces hommes du Nord, capables d'établir une base si loin de leurs terres, au cœur même de l'empire carolingien. »— Ermentaire, moine et chroniqueur, IXe siècle
As early as 799, Noirmoutier was the first Frankish land to suffer Viking attacks. These incursions, initially targeted pillaging of the wealthy Abbey of Saint-Philibert, quickly transformed into a strategic occupation. The island, named 'Île d'Her' by the Norsemen, offered an ideal refuge for their fleets, a wintering spot, and a base of operations for sailing up rivers.
Faced with this growing threat, Louis the Pious ordered the construction of a *castrum* around 830. However, the persistence of the raids, notably the defeat of Count Rainaldus d'Herbauge in 835, forced the monks into a definitive exodus in 836. Figures like Bjorn Ironside left their mark there, transforming Noirmoutier into a formidable outpost, even observed by distant ambassadors such as al-Ghazal in 844.
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
The game downloads to your phone on start. Once the "✓ Downloaded" indicator appears, everything works without data — narration, AR, GPS and puzzles. Perfect abroad without a data plan.
Places tied to your adventure — optional entries, totally up to you · per person
5-10 curated sites across the territory
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Relive the Viking raids, from the arrival of the first fleets to the establishment of strategic bases.
Discover Louis the Pious's defense attempts and the forced exodus of Saint-Philibert's monks.
Explore the island as it was perceived and used by the Northmen, an insular stronghold.
The Longships left their indelible mark on Noirmoutier. Unravel the mystery of their legacy.
A historical journey into the heart of France's first Viking incursions.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
It's a semi-guided trail: GPS points you to the next stop, but you find the camera clue and solve the puzzle yourself. No app to install, everything runs in your browser.
Yes — your code stays active and progress is saved. You can start Saturday afternoon, finish Sunday morning. Some players actually prefer this format to make the most of a full weekend on site.
Yes, from age 6 with an adult reading puzzles aloud, and from age 12 on their own. Kids love the "find the camera clue" part — it's very visual, gets them genuinely involved.
Morning between 10 and 11, or early afternoon around 2 PM, is ideal. You still have daylight ahead, Historic center of Noirmoutier-en-l'Île, France is less crowded, and the light is better for camera clues.
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Noirmoutier Island awaits you for an immersive adventure, between myth and history, to discover the secrets of the Northmen. Weigh anchor and embark on an unforgettable quest!
1 purchase = 1 phone. Play several on the same device.
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