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Uncover the hidden codes and lost confessions from the 1704 Raid on Deerfield. Follow the raiders' path through bloodied streets to decipher the truth behind the massacre and captives' fate.
📱 1 to 10 phones · 1 team per phone · Independent codes
February 29, 1704: In the frozen darkness, French commander Jean-Baptiste Hertel de Rouville and his Native allies stormed the palisaded village of Deerfield
You are a genealogist, tracing your family's lost history back to the Deerfield raid of February 29, 1704, in the frozen darkness of Deerfield
Deerfield 1704: Reconstruct the last days before the assault
« « We were awakened by the fury of a savage and cruel enemy. » »— Reverend John Williams, « The Redeemed Captive » (1707)
The village of Deerfield, founded in 1673 in the Connecticut River Valley, was a New England outpost, frequently disputed with Native American nations and New France. Queen Anne's War (1702-1713), the North American theater of the War of the Spanish Succession, intensified tensions. Raids were frequent, and Deerfield's inhabitants lived under constant threat, fortifying their homes and maintaining a local militia.
On the night of February 29, 1704, a combined force of French and Native Americans (Mohawk, Abenaki) under the command of Jean-Baptiste Hertel de Rouville, attacked Deerfield by surprise. The raid was brutal: dozens of settlers were killed, and over a hundred, including Reverend John Williams and his family, were captured and forced on a grueling winter march to Canada. The event left a deep scar on American colonial history and became a symbol of the dangers of frontier life.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
Get my code · 12€No calendar booking. Code sent immediately by email.
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Immerse yourself in the tensions and dangers of 18th-century American colonial life.
Uncover real facts and poignant accounts from survivors and captives of the raid.
Explore the preserved streets of Deerfield, where every building tells a story.
History doesn't wait to be discovered, it waits to be relived.
The past is in your hands.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Join the quest and uncover the fragments of a logbook that has transcended centuries. The fate of Deerfield, and the truth of the 1704 raid, await you!
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.

Pour approfondir l'histoire du raid de 1704, le musée abrite des artefacts originaux et des expositions détaillées sur la vie frontalière et la captivité, en lien direct avec le récit du Révérend John Williams (acte 5).
L'entrée vous permet de visiter plusieurs maisons historiques du village, dont la Frary House (acte 4) et la Sheldon House (acte 7), pour mieux comprendre l'architecture coloniale et la vie quotidienne avant et après le raid.
Bien que le jeu utilise sa façade, la visite intérieure de la Sheldon House offre un aperçu rare de la résistance et de l'ingéniosité des colons face aux attaques, avec des meubles d'époque et des histoires fascinantes de survie.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.