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Uncover the cryptic manuscript hidden among Consuegra's windmills, a secret code left by Cervantes revealing a lost Knights Templar treasure. Solve the riddles to claim it before it's gone forever.
📱 1 to 10 phones · 1 team per phone · Independent codes
In the shadow of Consuegra's iconic windmills on Cerro Calderico, a forgotten manuscript surfaces—etched with symbols that Cervantes himself is said to have deciphered during his time in La Mancha
You are a historical investigator, renowned for unraveling the deepest secrets of Spain's Golden Age, standing in the shadow of Consuegra's windmills on Cerro Calderico.
A forgotten
Cervantes and the Giants of La Mancha
« Upon reading this book, you will know the true spirit of Don Quixote. »— Miguel de Cervantes
Miguel de Cervantes Saavedra (1547-1616), born in Alcalá de Henares, was a brave soldier before becoming one of history's greatest writers. In 1571, he participated in the naval Battle of Lepanto, where the Holy League defeated the Ottoman fleet. During this bloody battle, Cervantes was wounded in the chest and left hand, partially losing the use of the latter, earning him the nickname 'the One-Armed Man of Lepanto'. These experiences of war, imprisonment, and captivity in Algiers deeply shaped his worldview.
Far from breaking his spirit, these trials nourished his imagination. It was after these years of hardship and struggle for survival that Cervantes, seemingly an invalid, undertook the work that would make him immortal: The Ingenious Gentleman Don Quixote of La Mancha. This revolutionary novel, published in two parts (1605 and 1615), depicts an idealistic but disconnected knight-errant, whose imaginary confrontation with the windmills of Consuegra has become one of the most famous scenes in world literature.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Delve into the world of Miguel de Cervantes and the origins of his masterpiece, Don Quixote.
Discover how Cervantes's injury at the Battle of Lepanto influenced his creative genius.
Explore the panoramas of Consuegra and its famous windmills, backdrops to the hidalgo's adventures.
The impossible is merely a matter of perspective.
Unravel Cervantes's secret legacy
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
It's a semi-guided trail: GPS points you to the next stop, but you find the camera clue and solve the puzzle yourself. No app to install, everything runs in your browser.
Eight stops total. At each stop you find a camera clue, solve the puzzle, collect a fragment of the final code. With all eight, you've got the answer.
Yes, from age 6 with an adult reading puzzles aloud, and from age 12 on their own. Kids love the "find the camera clue" part — it's very visual, gets them genuinely involved.
Three hint levels per puzzle, with a small increasing time penalty. If truly stuck after level 3, you can skip the step (45-min penalty). The point: nobody stays blocked and goes home frustrated.
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Uncover the fragments of Cervantes's forgotten notebook and understand how his trials spawned the most famous work in Spanish literature. An epic adventure awaits you, among giants and knights…
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
Pour approfondir l'histoire médiévale et l'architecture militaire, découvrez l'intérieur de la forteresse qui domine les moulins, offrant une perspective sur l'imaginaire chevaleresque de l'époque de Cervantes.
Entrez dans l'un des moulins emblématiques, souvent ouvert à la visite, pour voir son mécanisme authentique. Cela vous aidera à mieux comprendre les 'géants' que Don Quichotte a affrontés, mentionnés à l'acte 1.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.