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Uncover the dark secrets behind Judge Isaac Parker's 160 death sentences. Decipher courtroom evidence, interrogate frontier justice, and expose the truth hidden in the gallows.
📱 1 to 10 phones · 1 team per phone · Independent codes
Fort Smith, 1896
You are a private investigator in Fort Smith, 1896, tasked with an unusual posthumous inquiry.
Judge Isaac C. Parker, the legendary 'Hanging Judge,' has just delivered his
Isaac Parker: Justice in the Wild West
« Je n'ai jamais pendu un homme, c'était la loi. »— Juge Isaac C. Parker
Fort Smith, located at the confluence of the Arkansas and Poteau Rivers, was a crucial military outpost in the 19th century, serving as a frontier between the United States and Indian Territory. It was in this Wild West setting that the federal court of Fort Smith, and particularly Judge Isaac C. Parker, became a symbol of law and order. Appointed in 1875, Parker faced rampant crime and a heterogeneous population of settlers, Native Americans, and outlaws across a 207,000 km² territory.
During his 21 years of service, Judge Parker presided over 13,000 cases, including 344 death sentences. Among these, 79 were carried out on Fort Smith's infamous gallows. His reputation as the 'Hanging Judge' remains etched in history, not out of pleasure in punishment, but from his firm belief that only rigorous enforcement of the law could civilize the frontier. He died in 1896, shortly after most of his jurisdiction over Indian Territory was transferred to new territorial courts.
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
The game downloads to your phone on start. Once the "✓ Downloaded" indicator appears, everything works without data — narration, AR, GPS and puzzles. Perfect abroad without a data plan.
Places tied to your adventure — optional entries, totally up to you · per person
5-10 curated sites across the territory
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Examine the historical details of Judge Parker's era verdicts and laws.
Immerse yourself in the atmosphere and challenges of justice in the American West.
Discover the moral dilemmas and philosophy behind Parker's decisions.
“Let justice be done, though the heavens fall.”
An adage that guided Judge Parker through the anarchy of the frontier
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
Outdoor escape game format: no physical locks, no actor, no fixed time slot. You start when you want, progress through Historic Center of Fort Smith, Arkansas, United States with your phone, and the city itself is the set. More immersive on local history, more flexible in pace.
Easy stroll: between stops you walk 3 to 7 minutes. No tough climbs unless flagged on the product page. If you really want to push, you can jog between stops, but that's not the point.
Yes — it's actually one of our main use cases. Outdoor escape game format, teams of 4 to 6, live ranking possible between groups. For companies above 12 participants, contact us: we can issue linked codes.
The game is playable in light rain — just keep your phone under a hood. For heavy thunderstorms, your code stays valid, you can postpone to another day at no cost.
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Embark on the trail of the legendary Judge Isaac Parker and decipher his secret 'code of justice' to understand the true nature of law in the Wild West. Fort Smith awaits your investigative skills!
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.

Pour explorer les salles d'audience, les cellules de prison et le musée où le Juge Parker a rendu la justice, afin d'approfondir les récits des actes 1 et 2.

Pour découvrir des artefacts et des expositions sur l'histoire de la ville, y compris des éléments liés à l'ère du Juge Parker et de la vie à la frontière, complétant les informations de l'acte 4.
Visitez l'intérieur de cette magnifique demeure victorienne pour une immersion authentique dans la vie quotidienne des familles influentes de Fort Smith à l'époque du Juge Parker, enrichissant l'acte 7.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.