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Uncover the dark conspiracy behind Janet Horne's 1727 execution as the last witch of Scotland. Decipher clues across Dornoch to expose the true injustice and break her vengeful curse before it claims another victim.
📱 1 to 10 phones · 1 team per phone · Independent codes
In 1727, Janet Horne, the last woman burned for witchcraft in Scotland, met her horrific end at the Witch's Stone in Dornoch
You are a Scottish royal archives investigator, dispatched to the Highlands in 1727.
You arrive in Dornoch three days after Janet Horne's execution, tasked with examining evidence from the last witchcraft
Follow the traces of Janet Horne, the last witch burned alive in Scotland in 1727, through the cobbled streets of Dornoch where echoes of her trial still resonate.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
Dornoch Cathedral has stood since 1239, erected by Gilbert de Moravia, Bishop of Caithness who died in 1245. This 24-meter-high cathedral was the spiritual theater of Janet Horne's drama: here ecclesiastical authorities validated the witchcraft accusations against this elderly woman and her daughter. Rebuilt after the 1570 fire, it preserves the tombs of medieval bishops who, for centuries, judged witchcraft cases in the Highlands. Listed as a Category A historic monument by Historic Environment Scotland, it reveals the oppressive religious atmosphere of 1727.
The Witches' Stone on Castle Street marks the exact spot where Janet Horne perished in flames in 1727. This 18th-century commemorative stone recalls that Janet and her daughter were accused of witchcraft: the daughter survived, but Janet, too old to flee, was condemned to the stake. Her execution marks the end of witch hunts in Scotland, eight years before the definitive abolition of witchcraft laws in 1735. You stand where a bloody chapter of Scottish history ended, on cobblestones that witnessed the kingdom's last auto-da-fé.
Dornoch Castle, built around 1230-1250 as an episcopal palace, served as residence for the Bishops of Caithness who presided over ecclesiastical tribunals. These 30-by-20-meter walls saw accused witches parade for five centuries. Besieged in 1570 during religious troubles, partially destroyed by fire, the castle was later occupied by the Dukes of Sutherland in the 19th century. Converted to a hotel in 1998, it retains the austere architecture that intimidated defendants brought before episcopal justice, like Janet Horne in those final days of May 1727.
Dornoch Market Square still echoes with 18th-century public trials. This central square, theater of weekly markets since the 1224 royal charter, also served as an open-air tribunal where crowds gathered to hear verdicts. Bordered by Georgian buildings from the 18th century, it preserves the atmosphere of annual fairs that attracted witnesses and the curious. Here Janet Horne appeared one last time before her execution, 300 meters from cathedral and castle, in the heart of medieval Dornoch that had not yet renounced its ancestral superstitions.
Your investigation in Dornoch leaves you facing history's ambiguity: was Janet Horne a victim of superstition or politics? In 1727, Scotland hesitated between Enlightenment modernity and feudal archaisms. You take away the certainty that these stones, from the cemetery adjoining the cathedral to the 17th-century Old Town House that served as local prison, witnessed an era when fear of the supernatural still dictated justice. The 1915 Dornoch Town Hall on Castle Street, with its 18-meter clock tower, symbolically marks the town's entry into the modern era, two centuries after Scotland's last stake.
8 sites to explore by car within the day
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Unravel the threads of an old injustice and restore the truth about a tragic trial.
Explore the places where fear and superstition led to a cruel and unjust execution.
Search for clues that shed light on the dark chapters of Scottish witchcraft trial history.
The past must not repeat its mistakes.
Do justice to the memory of Janet Horne.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Follow the traces of Janet Horne, the last witch burned alive in Scotland in 1727, through the cobbled streets of Dornoch where echoes of her trial still resonate.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
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25£. Visite de la distillerie Glenmorangie à 15 minutes de Dornoch, avec dégustation de single malts des Highlands dans les chais centenaires.
Gratuit. Plage de sable doré de 3 km face au Dornoch Firth, réputée pour ses couchers de soleil et ses phoques gris observables à marée basse.
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