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Uncover the hidden history of the Eora people through sacred sites and colonial records. Decipher the truth behind their displacement from Sydney Harbour.
📱 1 to 10 phones · 1 team per phone · Independent codes
For over 30,000 years, the Eora—the Aboriginal people of Sydney—thrived as master fishers and custodians of Warrane (Sydney Harbour)
You are William Dawes, astronomer and surveyor of the First Fleet, arriving in Sydney in 1788.
Your mission: map the new colony and understand the Eora peoples, uncovering traces of
Delve into Sydney's layers, where the British penal colony eclipsed the ancestral voices of the Eora in the heart of New South Wales.
Your quest begins at First Fleet Park, The Rocks, where on January 26, 1788, the First Fleet landed, marking the establishment of the British penal colony at Sydney Cove. This park commemorates the arrival of 1,373 convicts transported by 11 ships between 1787 and 1788, whose statues were unveiled in 1988 for Australia's Bicentenary. Here, you perceive the rupture between two worlds, that of the colonists and that of the Eora peoples, whose lands were transformed. The waters of Circular Quay, the original landing site, still echo with the first exchanges and conflicts that shaped Sydney's history.
A short walk away, the Sydney Opera House, inscribed as a UNESCO World Heritage site in 2007, stands with its precast concrete sails, designed by Jørn Utzon. Although its construction began in 1959 and its opening by Queen Elizabeth II on October 20, 1973, is much later than your time as William Dawes, the building is an architectural testament to Sydney's evolution, visible less than 1 km from First Fleet Park. It represents the audacity and vision that continued to shape the city, a striking contrast to the humble beginnings of the colony you are documenting.
Your journey then leads you to Lady Macquarie's Chair, a sandstone seat carved in 1810 for Elizabeth Macquarie, wife of Governor Lachlan Macquarie. Located in the Royal Botanic Garden and accessible from Circular Quay, this chair offers a view of the harbour framed by the heads. It embodies the consolidated British presence and the will to mark the landscape, following the chaotic early years you experienced. Tradition says Elizabeth enjoyed sitting there to gaze at the harbour, a gesture that, for you, evokes the gradual appropriation of the territory by the colonists at the expense of the Eora.
Exploring The Rocks, you discover Cadman's Cottage, Sydney's oldest surviving building, constructed circa 1816. This two-storey sandstone structure served as the home and office of John Cadman, the coxswain who, between 1788 and 1816, ferried convicts across the harbour. Restored in the 1970s and located 500 metres from First Fleet Park, it is a tangible remnant of the colony's early years. Its existence reminds you of the daily workings of the penal administration and the lives transformed by the First Fleet's arrival, while contrasting with the forts of Dawes Point Park, where William Dawes left his name.
Reaching Observatory Hill Park, the highest point in The Rocks at 38 metres above sea level, you find the site of Sydney Observatory, established in 1858. It was here that, from 1790, Governor Phillip began a fortification with a windmill and flagstaff. The park offers panoramic views of the Harbour Bridge (completed in 1932, visible from Circular Quay) and the Opera House, and houses cannons from the 1801 Defence Act. Here, you contemplate the expanse of Sydney, a city built on Eora lands, whose heritage, from First Fleet Park to the UNESCO monuments, testifies to a complex and stratified history of New South Wales.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Delve into Sydney's layers, where the British penal colony eclipsed the ancestral voices of the Eora in the heart of New South Wales.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
More ideas for self-guided walking tours, scavenger hunts & city quests in the same city

Decipher the lost records of Britain's first transported convicts. Uncover the conspiracy behind Sydney's penal origins and expose the truth buried in The Rocks.

Decipher Francis Greenway's hidden architectural code embedded in Sydney's oldest quarter. Uncover the convict architect's secret rebellion encoded in stone and mortar.

Uncover the conspiracy that humiliated Jørn Utzon and forced him from his Sydney Opera House masterpiece. Decipher clues across Bennelong Point and The Rocks to expose the political betrayal.

Uncover the hidden codes and secret gates of Australia's 72-year White Empire. Decode the racial barriers that locked the nation, from convict ships to immigration tests, in a thrilling chase through The Rocks.
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
15 AUD. Explorez l'histoire de la ville, de la colonisation aborigène aux débuts européens, sur le site de la première Government House.
Gratuit. Découvrez l'histoire des peuples Cadigal, des condamnés et des colons qui ont façonné The Rocks, avec des artefacts et des expositions interactives.
Variable. Savourez des huîtres fraîches et des poissons locaux dans l'un des restaurants emblématiques de Circular Quay, avec vue sur le port.
Gratuit. Traversez le pont de 503 mètres, achevé en 1932, pour des vues imprenables sur la ville et le port depuis une hauteur de 52 mètres au-dessus de l'eau.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.