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Decipher a hidden Carib prophecy and Columbus's concealed logbook to uncover the truth of a fateful 1502 encounter on Martinique's shores.
📱 1 to 10 phones · 1 team per phone · Independent codes
On June 15, 1502, Christopher Columbus's fourth and final voyage brought his fleet to the shores of Le Carbet, Martinique
You are a royal cartographer, an agent of the Spanish Crown, dispatched in 1502 to the shores of Le Carbet, Martinique.
Your mission: verify accounts of Christopher Columbus'
Unravel the mysteries surrounding Christopher Columbus's landing on the Caribbean coast, where the history of Martinique took its first turn.
Your journey begins on Le Carbet Beach, a central site of Martinique's historical heritage. It was here, on this light grey sand, that Christopher Columbus landed on June 15, 1502, during his fourth voyage, seeking water and wood. Facing the sea, the Landing Memorial, inaugurated in 2022 with its three wooden masts, symbolizes the navigator's caravels. A historical panel on the beach indicates the exact location of this foundational event for the colonization of Martinique, laying the first stones of a complex history that would transform the island.
Continuing your exploration near Le Carbet Beach, you will discover, not far away, the memorial slab 'in memory of the Caribs driven from their land'. This poignant site reminds us that this same beach was the arrival point for Pierre Belain d'Esnambuc and his French adventurers on September 15, 1635, marking the effective beginning of colonization. At that time, the beach was occupied by the Carib Indians, whose destiny was disrupted by the arrival of Europeans. The Carib Tomb, a memorial site, also pays tribute to these indigenous populations, driven from their ancestral lands.
Then head towards the Saint-Jacques Church of Le Carbet, another landmark in local history. The initial chapel was built in 1636 by Jacques Du Parquet, governor and successor of Esnambuc, near the Carbet River. The parish was officially founded in 1645 by the Jesuits, shortly after the first governor's departure for Saint-Pierre. This church, whose patronal feast of Saint-Jacques is celebrated on July 25, stands in the Monsieur district, where Du Parquet established his first residence, thus consolidating the French presence on the island.
Your route also takes you to the First brick house of Le Carbet, built in 1636 by Du Parquet on the islet formed by the two arms of the Carbet River. This construction represents the first stone edifice in Martinique by the French colonists. It symbolizes the desire to establish a lasting presence and transform the island's landscape. This modest but historically significant structure marks a crucial step in the architecture and urbanization of Martinique, bearing witness to the efforts of the first arrivals.
Your visit to Le Carbet, in the heart of the Martinique Regional Natural Park, will have allowed you to trace the first steps of colonization. From Christopher Columbus's Landing Place to the Carib memorial site, passing through the remains of the first French constructions, each stop on this circuit offers a concrete immersion in a rich and sometimes painful past. You take with you a deep understanding of the history of Le Carbet, of key figures like Columbus, Esnambuc, and Du Parquet, and of the events that shaped the identity of this French Caribbean island.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
The game downloads to your phone on start. Once the "✓ Downloaded" indicator appears, everything works without data — narration, AR, GPS and puzzles. Perfect abroad without a data plan.
Places tied to your adventure — optional entries, totally up to you · per person
8 sites to explore by car within the day
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Decipher Columbus's hidden notes, revealing his true intentions and the secrets of his stopover.
Explore the oral traditions and ancestral symbols of the Carib people, witnesses to the arrival of Europeans.
Follow in the footsteps of the famous painter and discover how Le Carbet's landscapes inspired his tropical work.
Decipher the whispers of history, where two worlds met.
Madinina's truth awaits revelation.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
Outdoor escape game format: no physical locks, no actor, no fixed time slot. You start when you want, progress through Le Carbet, Martinique with your phone, and the city itself is the set. More immersive on local history, more flexible in pace.
Of course. Stop at a café, have lunch, resume later: your progress is saved. Many players bake a meal break into the trail, especially with families.
Yes — it's actually one of our main use cases. Outdoor escape game format, teams of 4 to 6, live ranking possible between groups. For companies above 12 participants, contact us: we can issue linked codes.
The game is playable in light rain — just keep your phone under a hood. For heavy thunderstorms, your code stays valid, you can postpone to another day at no cost.
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Unravel the mysteries surrounding Christopher Columbus's landing on the Caribbean coast, where the history of Martinique took its first turn.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
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