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Uncover the conspiracy that sabotaged Portus Dubris: decipher hidden codes in Roman ruins, pharos signals, and painted houses to expose the traitor who nearly collapsed the legions' gateway to Britain.[1][5]
📱 1 to 10 phones · 1 team per phone · Independent codes
In 43 AD, as Roman legions poured through Portus Dubris, Dover's vital harbor linking Britain to the Continent, a shadowy traitor struck
You are a Classis Britannica centurion on an inspection mission at the strategic port of Dubris around 150 AD.
You must check coastal fortifications and investigate suspicious trafficking of Gaulish goods
Discover the remains of the Roman port of Dubris, where Caesar's legions established their first naval base in Britannia 2000 years ago.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
Your investigation begins at the Roman Lighthouse, the oldest standing building in Britain. Built between 70 and 90 AD under Roman rule, this 24-meter lighthouse guided warships to the military port of Dubris. Now 12.5 meters high after medieval destruction, it preserves its original octagonal structure and Roman flint walls. Integrated into the Saxon fortress of St. Giles in the 11th century, this Grade I Listed monument testifies to Dover's strategic continuity through the centuries. Archaeologists have discovered fragments of oil lamps and coins from Trajan's era.
The White Cliffs of Dover then reveal their role in ancient navigation. These white chalk cliffs from the Cretaceous period, 110 meters high, served as natural landmarks for Roman navigators crossing to Britannia. Pliny the Elder mentions them in the 1st century as crucial identification points for reaching the port of Dubris. Visible from Roman Gaul in clear weather, they guided Classis Britannica convoys transporting legions to Agricola's conquest campaigns in Scotland. Their geological formation, 66 to 100 million years old, tells the geological story of the separation between England and the continent.
At Dover Museum on Market Square, you dive into the archaeological reconstruction of the ancient port. This institution preserves the largest collection of Roman artifacts from the southeastern ports region, with mosaics and objects from the 1st to 4th centuries discovered during Dubris excavations. The permanent exhibition reveals major commercial exchanges: ceramics, glass, olive oil and wine from Gaul and Italy. Collections of Roman coins and maritime navigation tools testify to the intense port activity that made Dover the Gibraltar of the Roman Empire in Britannia.
The Roman Painted House transports you into the intimacy of a Roman notable around 150-200 AD. Discovered in 1970 during archaeological excavations, this 15-meter-long house preserves the most important Roman wall paintings discovered in England north of the Channel. Its intact hypocaust reveals the sophisticated heating system that allowed high-ranking officers and merchants to live comfortably near the ancient port. The polychrome frescoes, with geometric and floral motifs typical of the 2nd century, testify to the cultural Romanization of British elites.
Your mission ends at St Mary's Church, a Norman parish church founded around 1070 on the remains of an earlier Saxon church. Its Romanesque nave from the 11th-12th centuries incorporates reused architectural elements from Roman structures, a common practice during the Christianization of Britannia. Strategically positioned near the ancient port of Dubris, it served sailors and merchants crossing the Channel since Roman times. You leave Dover with an intimate understanding of a maritime empire that shaped European identity, and the certainty that every stone in this city keeps the memory of the legions that conquered Britannia.
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Dive into the era of Julius Caesar and the conquering legions.
Reconstruct the first documented invasion of Great Britain.
Discover one of the oldest Roman lighthouses in the world still visible.
The dawn of Roman Britain reveals itself to you.
Will you be able to interpret the signs of the past?
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Discover the remains of the Roman port of Dubris, where Caesar's legions established their first naval base in Britannia 2000 years ago.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
22€. Explorez le réseau souterrain de 5 km où Churchill coordonna l'évacuation de Dunkerque en 1940, puis montez au donjon normand de 1066.
8€. Admirez les mosaïques romaines intactes et la reconstitution 3D du port antique avec ses entrepôts et ses quais de débarquement.
15€. Dégustez la sole de Dover fraîche dans ce pub victorien de 1850, face au port où accostaient les navires romains.
Gratuit. Suivez le sentier côtier de 2 km jusqu'au phare victorien de 1843, avec vue panoramique sur la route maritime que suivaient les galères romaines.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.