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Decipher the gruesome secrets of Edinburgh's most infamous serial killers. Solve the Burke & Hare murders and expose the dark trade in cadavers that shocked Victorian Scotland.
📱 1 to 10 phones · 1 team per phone · Independent codes
In the winter of 1828, Edinburgh's medical schools faced an insatiable hunger for corpses
You are an Edinburgh police investigator in November 1828, tasked with reconstructing the most sordid crimes in Scottish history.
Your mission is to follow the bloody trail of Burke and Hare, serial killers
Dive into the criminal case that shocked Edinburgh in 1828, when William Burke and William Hare murdered to supply dissection amphitheaters.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
« Burke was the butcher, Hare the merchant, and Knox the buyer who asked no questions. »— Lord Cockburn, judge at Burke's trial, Judicial Memoirs, 1829
Your investigation begins outside Surgeons' Hall Museum, temple of Scottish anatomy since 1832. Here Dr. Robert Knox bought freshly killed bodies from Burke and Hare for £10 each, equivalent to €800 today. Knox ran Edinburgh's most prestigious anatomy school, attracting 500 students per semester. Laws of the time only allowed dissection of executed criminals' bodies, creating dramatic shortages for medical teaching. Burke and Hare exploited this legal loophole to build their macabre business.
Greyfriars Kirkyard reveals the tragic irony of this case: this historic Edinburgh cemetery, where John Gray and his dog Bobby rest since 1858, was one of the rare places Burke and Hare never took bodies from. They preferred luring living victims to sordid lodgings in West Port, near Grassmarket. Helen McDougal, Burke's companion, later testified that the two men suffocated victims with pillows to leave no trace of violence. This technique, dubbed 'burking' by the press, entered English criminal vocabulary.
Edinburgh University's Old College preserves the amphitheaters where Knox publicly dissected Burke and Hare's victims before hundreds of students. Built between 1789 and 1834 by Robert Adam, this neoclassical building housed Europe's most renowned medical faculty. The scandal broke on October 31, 1828 when Hare's neighbors discovered Marjory Campbell Docherty's body in a chest. Knox, despite suspicions, continued his lectures until both accomplices' arrest on November 1, 1828.
Grassmarket, Edinburgh's former cattle market, became the scene of Burke and Hare's final crimes in autumn 1828. In this cobbled square, dominated by Edinburgh Castle, they spotted victims among travelers and indigents. James Wilson, their penultimate victim, was approached here on October 12, 1828 before being taken to Hare's lodging at Tanner's Close. Burke's trial, held December 23-25, 1828, revealed the two men murdered at least sixteen people in ten months, turning Grassmarket into a hunting ground.
Your journey ends before Joseph Lister's statue, father of modern antisepsis, erected in 1927. This investigation through Burke and Hare's Edinburgh has led you from medieval alleys to university amphitheaters, revealing how a criminal scandal paradoxically accelerated Scottish medical progress. Burke, hanged January 28, 1829 before 25,000 spectators, was ironically publicly dissected by his former clients. His skeleton is still displayed at Surgeons' Hall Museum, ultimate witness to this case that inspired Robert Louis Stevenson for 'The Strange Case of Dr Jekyll and Mr Hyde' in 1886.
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Immerse yourself in the world of Edinburgh surgeons, seeking anatomical discoveries, even if it means breaking the law.
Explore the graveyards and 'mortsafes', testimonies of an era when the bodies of the deceased had to be protected from 'resurrectionists'.
Discover how medical advances in Edinburgh eventually put an end to the darkest practices of anatomy.
“For science, death is but a beginning.”
A macabre truth unveiled
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Dive into the criminal case that shocked Edinburgh in 1828, when William Burke and William Hare murdered to supply dissection amphitheaters.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
More ideas for self-guided walking tours, scavenger hunts & city quests in the same city

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Decipher the coded messages left by John Knox and expose the hidden conspiracy that nearly toppled Mary Queen of Scots. Uncover the truth behind the Reformation's most dangerous secrets.

Decode the hidden conspiracy surrounding Scotland's Crown Jewels and the Stone of Destiny. Uncover why the Stone vanished and what Edinburgh's monuments conceal about royal power.

Uncover the hidden intellectual conspiracy that transformed Scotland from bankruptcy into Europe's greatest mind. Decipher coded manuscripts, expose forgotten rivalries, and solve the mystery of how Edinburgh became the Athens of the North.

Decipher the mystery behind Greyfriars Bobby's 14-year vigil. Was his loyalty a cover for a darker secret hidden in the kirkyard's shadows?
Scotland's ancient royal capital
Birthplace of Scotland's monarchs
Birthplace of golf and historic university town
Where Scottish history was forged, amidst castles and legends
Victorian city, cradle of Scottish art and music.
In the heart of the majestic Highlands landscapes
Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
8€. Collection macabre unique avec le squelette de Burke et les instruments chirurgicaux de l'époque victorienne.
Gratuit. Section médecine légale avec les preuves du procès Burke et Hare conservées depuis 1829.
15€. Visite guidée des lieux hantés d'Édimbourg avec récits authentiques des témoins de l'époque Burke.
25€. Whiskies écossais dans la maison historique de Deacon Brodie, inspiration du Dr Jekyll et Mr Hyde.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.