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Uncover the truth behind Trinity's phantom lights: were they navigational aids or deliberate lures? Decipher the wreckers' conspiracy that lured ships to their doom on the Avalon coast.
📱 1 to 10 phones · 1 team per phone · Independent codes
For over two centuries, ships vanished along Trinity Bay's treacherous shores
You are a Royal Navy investigator, dispatched to Trinity, Canada, in the early 19th century.
For over two centuries, ships have vanished along Trinity Bay's treacherous shores. Locals whispered of
Trinity Bay — where false lights led ships to their doom
« This cursed coast has swallowed more ships than the King's entire fleet. Trinity's reefs are the graveyard of the North Atlantic. »— John Cartwright, Governor of Newfoundland (1733)
Trinity, founded around 1580 by English fishermen, quickly became one of Newfoundland's most important ports for cod trading. Its strategic position in Trinity Bay made it a natural refuge for ships, but also a deadly trap when conditions deteriorated. Hidden reefs and sudden fogs regularly turned the bay into a maritime graveyard.
In the 18th century, some unscrupulous residents developed the practice of 'wrecking' — lighting false beacons to lure ships onto the rocks, then plundering the wrecks. This criminal activity, documented in colonial archives, added to the already numerous natural shipwrecks. French pirates and privateers, taking advantage of European wars, also used Trinity Bay as a base of operations against British commerce, creating an explosive mix of legal and illegal piracy.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 sites to explore by car within the day
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Explore the unknown world of Newfoundland wreckers and their coastal piracy techniques
Reconstruct Captain Bellamy's secret map to locate his legendary diamond chest
Discover Trinity, one of Newfoundland's oldest villages, frozen in time since the 18th century
Unravel the mystery of the deadly lanterns
A historical investigation into Atlantic piracy
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Infiltrate the secret network of Trinity Bay wreckers. Unmask the accomplices, decipher their codes and reconstruct the treasure map before the tide washes away the last clues. Captain Bellamy's bloody legacy awaits you in this village frozen in time, where every stone tells the story of lost ships and stolen fortunes.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
Pour approfondir l'histoire de la piraterie locale avec les artefacts marins récupérés sur les épaves mentionnées dans l'intrigue, et voir les outils de forge de Jonathan Pike évoqués à l'acte 4
Une exploration des techniques de navigation du XVIIIe siècle et des naufrages documentés de Trinity Bay, éclairant les méthodes des naufrageurs révélées dans le jeu
Pour voir l'intérieur de la maison de marchands évoquée à l'acte 2, avec ses passages secrets utilisés par les contrebandiers et sa vue stratégique sur la baie
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.