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Decode Rose Greenhow's encrypted messages and expose the spy network that nearly crippled Union intelligence. Solve the cipher before the Confederacy's secrets are lost forever.
📱 1 to 10 phones · 1 team per phone · Independent codes
Rose O'Neal Greenhow was the most dangerous woman in the Confederacy—a widow, a socialite, and a master spy whose encrypted dispatches from Charleston's elegant parlors reached Jefferson Davis himself
Step into the shoes of a federal agent on a secret mission in Charleston in 1862. You arrive at Washington Square Park, formerly Mulberry Grove renamed in 1837 to honor George Washington, first link in an investigation that will take you 1.5 km through Confederate espionage strongholds. At each stop, open your phone: coded messages appear on Georgian facades, a crinoline silhouette emerges in the Heyward-Washington House gardens, St. Michael's Church bells reveal their secret signals. Over ~165 minutes walking 1.5 km, you unmask the Greenhow network from aristocratic salons to Old City Jail cells. More than an outdoor escape game: an interactive visit immersed in the golden age of Southern espionage, with anecdotes revealed at each stop and confidential sites that classic guides forget.
Les vrais lieux que vous explorerez au fil de l'aventure. Énigmes en réalité augmentée à chaque étape.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
Charleston in 1861 becomes the nerve center of Confederate espionage when Rose O'Neal Greenhow establishes her network from Washington. The Heyward-Washington House, built in 1772 by Daniel Heyward for his son Thomas Heyward Jr., signatory of the Declaration of Independence, had hosted George Washington in May 1791. This 2-story Georgian house, classified as National Historic Landmark in 1973, conceals in its period gardens the first dead drops of the Southern network. Its outbuildings restored according to 18th-century methods camouflage the codes that Greenhow transmits to her agents infiltrated in the federal capital.
Charleston Library Society, founded in 1748 by 17 members as the oldest subscription library in the United States, becomes the intellectual center of resistance. Its 1914 building at 164 King Street, near Washington Square, houses 150,000 volumes including Southern spy correspondence you must decrypt. The first reading room opened to the public in 1792 serves as cover for secret meetings of Confederate sympathizers. Its Civil War archives contain the real code names used by the Greenhow network to coordinate insurrection from Charleston.
St. Michael's Church, Anglican church completed in 1761 with its 195-foot steeple visible for 20 km, functions as a watchtower for spies. Its carillon of 8 bells imported from England in 1764, first in the American colonies, transmits coded signals to Confederate ships cruising offshore. Located at 71 Broad Street, survivor of the 1838 fire and 1885 cyclone, it conceals in its adjacent cemetery the tombs of notable Confederates where secret messages from the Southern spy network you're tracking are exchanged.
The Old Exchange and Provost Dungeon, built in 1771-1772 as commercial building then used as British prison during Revolution, returns to service for federal prisoners. George Washington gave a speech there in 1791, but in 1862 its underground cells imprison double agents discovered by your investigation. Classified National Historic Landmark in 1960, this site at 122 East Bay Street 0.5 km from Washington Square reveals in its dungeons the interrogations of federal spies infiltrated in the Greenhow network.
Your mission ends at Charleston City Market, opened in 1807 across 4 blocks of pink brick buildings along Meeting Street. This Confederate economic center during the Civil War (1861-1865), classified National Historic Landmark in 1973, hides under its ballast stone pavements from 18th-century ships the last secrets of the spy network. You take away intimate understanding of Charleston as laboratory of Southern secret war, where every Georgian facade and magnolia garden concealed invisible threads of a web extending to Washington salons.
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Unmask the spy who infiltrated the Confederate network for Pinkerton
Decrypt the secret letters intercepted by Union services
Infiltrate high society salons to gather intelligence
Infiltrate the most sophisticated spy network of the Civil War
A spy investigation in Confederate Charleston
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Dive into the secret networks of Rose O'Neal Greenhow, the Confederate spy who manipulated Washington from her Charleston salon in 1861.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
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More ideas for self-guided walking tours, scavenger hunts & city quests in the same city

Decipher coded ledgers and auction manifests hidden at slave trade sites across Charleston's waterfront to expose the ruthless merchants who profited from unimaginable human suffering.

Uncover the Confederate spy's hidden cache in White Point Garden. Decode wartime clues from Image 2 and Verse 6 to unearth the blockade-breaking treasure before it's lost forever.

Decipher the hidden signals behind the first cannon shot that ignited the Civil War. Track the coded orders, uncover silenced witnesses, and expose the conspiracy that sparked America's bloodiest conflict.

Uncover the hidden conspiracy behind Charleston's slave trade empire. Decode clues from forgotten wharves and auction houses to expose the elite network that chained 200,000 lives.
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
12€. Plus ancien musée américain (1773) avec collection d'objets confédérés et uniformes de la Guerre Civile.
25€. Site du premier coup de feu de la Guerre Civile le 12 avril 1861, accessible par ferry depuis Charleston Harbor.
35€. Spécialité charleston créée en 1920 par le chef William Deas, soupe au crabe femelle et sherry dans restaurant primé.
28€. Circuit de 1h dans les rues pavées du quartier historique avec guide costumé racontant les légendes d'espionnage.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.