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Uncover the final hiding places of Cecil Hugh Williamson's forbidden grimoires, guarded by Cornwall's last witches. Solve cryptic clues across Boscastle's haunted cliffs to seize the ancient spells before they vanish forever.
📱 1 to 10 phones · 1 team per phone · Independent codes
In the misty cliffs of Boscastle, Cornwall's last bastion of witchcraft, Cecil Hugh Williamson curated the world's most perilous collection of grimoires at the Museum of Witchcraft
You are Cecil Williamson, collector and founder of the Museum of Witchcraft and Magic, in Boscastle, 1960.
Your mission: to recover the last grimoires lost in
Delve into the unfathomable mysteries of Boscastle, where legends of witchcraft intertwine with the millennia-old history of a resilient Cornish harbour.
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
Your quest begins at Boscastle Harbour Bridge, the starting point for coastal paths at the mouth of the River Valency. This stone bridge, built in the 16th century to facilitate access to Boscastle's natural harbour, was restored in 2005, a year after the devastating flood of August 16, 2004. As you examine the foundations, you perceive traces of ancient resilience, while whispers of the past remind you that this Cornwall village has always recovered. Boscastle Harbour, operational since the Bronze Age (around 2000 BC), was a significant slate export hub until the 19th century, its two 16th-century stone quays bearing witness to its maritime activity.
Not far from the bridge, the Museum of Witchcraft and Magic opens its doors. Founded in 1951 by Cecil Williamson, it has been located in Boscastle since 1960 in The Old Mill, a 19th-century water mill. Its collection of over 3,000 artifacts related to witchcraft and British occultism from the 18th to 20th centuries is a treasure trove of information. The museum, temporarily closed after the 2004 flood, reopened in 2005, housing the library of Gerald Gardner, the founding father of modern Wicca (1884-1964). It is here you hope to find clues among the manuscripts and talismans. The three-story local stone building, with its preserved milling mechanisms from the 1820s, stands as a testament to Boscastle's industrial and mystical history.
Continue your journey towards St Juliot's Church, a Norman parish church dating from the 12th century. This place of worship, restored in 1870 under the direction of Thomas Hardy, then an assistant architect, is a 2 km walk from the Harbour Bridge via the coastal path. It was here that Thomas Hardy (1840-1928) met his future wife Emma Gifford in 1870, a meeting that inspired his novel 'A Pair of Blue Eyes' (1873). While the church is not directly linked to witchcraft, Hardy's tales, imbued with the nature and mysteries of the Cornish countryside, resonate with the enigmatic atmosphere of your quest, offering a contemplative break in your search for grimoires.
Your journey will then take you onto the Boscastle Coast Path, a section of the South West Coast Path National Trail. This 1.5 km coastal path, designated an Area of Outstanding Natural Beauty (AONB) since 1959, offers breathtaking views of cliffs reaching 90 meters in height. The salty air and rugged landscape of this part of the Cornwall Area of Outstanding Natural Beauty remind you of nature's indomitable force, a force that ancient magic practitioners sought to understand and master. It is a mandatory passage for any 1.5 km walk from the Harbour Bridge and an ideal place to decipher the riddles left by the witches of Boscastle.
The journey concludes with a final immersion in Boscastle Harbour. The harbour, with its 5-meter deep channel, saw countless ships pass through until the 1870s. It is also the site of the 2004 flash flood, where over 100 people were rescued by helicopter on August 16, 2004. Observing the two 16th-century stone quays, you understand that Boscastle's history is a blend of commerce, maritime traditions, and natural challenges. Your exploration of Cornwall's monuments has allowed you to unravel the threads of the past, revealing the secrets of the grimoires and the legacy of a community that has preserved its identity despite adversity. This thematic circuit in Boscastle is a deep dive into the region's heritage and history.
5-10 curated sites across the territory
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Pentacles, runes and apotropaic marks actually carved by Cornish witches on village walls and stones
Learn to identify Cornwall's 13 magical herbs and their traditional uses according to Joan Wytte's grimoires
Discover the true story of Joan Wytte (1775-1813), last woman tried for witchcraft in England, whose bones rest in the museum
Where grimoires still speak
An occult quest in England's last witch village
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Delve into the unfathomable mysteries of Boscastle, where legends of witchcraft intertwine with the millennia-old history of a resilient Cornish harbour.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
Accès libre. Explorez les paysages côtiers et boisés protégés par le National Trust, offrant des vues spectaculaires sur la côte de Cornwall.
Entrée payante. Une cascade spectaculaire et un site d'une beauté naturelle exceptionnelle, à quelques kilomètres de Boscastle, idéal pour une immersion dans la nature mystique de Cornwall.
Prix indicatif : 4-6€. Savourez le plat emblématique de Cornwall, un chausson fourré à la viande et aux légumes, parfait pour recharger les batteries après votre exploration.
Accès libre. Prolongez votre expérience en marchant le long du South West Coast Path vers le village voisin de Tintagel, célèbre pour ses liens avec la légende arthurienne.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.