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Decipher Billy Barker's encrypted mining journals to expose the hidden fortune he concealed before his death. Race through the Gold Rush town to solve the riddle of Williams Creek's richest claim.
📱 1 to 10 phones · 1 team per phone · Independent codes
August 17, 1862: Billy Barker struck gold 52 feet below Williams Creek and triggered a multi-billion-dollar industrial revolution
You are Joseph W.
Trutch, a colonial engineer dispatched to British Columbia in 1868 to assess Barkerville's mining wealth. Your mission: find Billy Barker's lost ledger
Delve into the heart of the Cariboo Gold Rush, following in the footsteps of Billy Barker, the man who founded Barkerville in 1862.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
Your quest officially begins at the Barkerville Visitor Centre, built in the 1860s as a reception point for miners, and restored in 1930 by the government of British Columbia. This interpretation center, managed by the Barkerville Historic Town Trust since 1958, is the starting point for understanding the scale of the 1862 Cariboo Gold Rush. Here you gather your first clues, trying to reconstruct the comings and goings of Billy Barker, whose 1862 claim gave birth to the town of Barkerville itself. It is here that you immerse yourself in the atmosphere of one of Canada's most important provincial historic sites.
Continue to the Wake Up Jake's Saloon, a place rebuilt in 1930 on the original 1860s site, named after a legendary local character. This saloon was typical of the more than 30 establishments that enlivened Barkerville at its peak, when the population reached 5,000 to 10,000 around 1868. It was the scene of famous brawls and can-can shows, where miners spent their fortunes. You will look for testimonies about Billy Barker's habits, who, according to rumor, might have entrusted his precious ledger to a bar regular before his death in 1894. The bustling life of the gold rush unfolds before you.
Your journey then takes you to St. Saviour's Church, the Anglican church built in 1867, the first church in British Columbia west of the Rockies. Restored in 1930 after a major fire that destroyed 90% of Barkerville in 1869, it has a capacity of about 100 worshipers and features typical wooden architecture of gold rush missions. It was here that miners' souls found brief respite, and where Judge Matthew Baillie Begbie, whose house was built in 1868, sometimes attended services. You explore the parish registers, hoping to find a mention of the famous ledger or a potential heir.
A crucial stop awaits you at Judge Begbie's House, the residence of British Columbia's first judge (1819-1898). Furnished according to a real 1869 inventory, this house was the scene of official receptions during the Cariboo Gold Rush, where important matters were discussed in private. Would Judge Begbie, known for his rigor, have been the custodian of key information about Billy Barker? Or would his ledger have been hidden in the corners of this dwelling, amidst the official documents of 1869? Your field investigation in this preserved ghost town takes a judicial turn.
Your investigation concludes at the Barkerville Cemetery, active since 1863 and home to over 700 identified graves. This is where Billy Barker (1817-1894), the discoverer of the claim that founded Barkerville, rests. The site has also revealed, through archaeological excavations, the burial practices of Chinese miners from the 1860s-1880s. As you reflect at Billy Barker's grave, you assemble the final pieces of the puzzle. Billy Barker's will and the secret of his ledger are revealed, offering you a deep understanding of the Cariboo Gold Rush and the tentative UNESCO heritage status of this provincial historic site in British Columbia.
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Discover 19th-century prospecting methods, from simple panning to Billy Barker's deep shafts
Walk through the faithful reconstruction of Western Canada's largest city in 1860
Follow Billy Barker's tragic fate, from sudden wealth to absolute poverty
Gold at fingertips, poverty at road's end
The true story of Billy Barker
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Delve into the heart of the Cariboo Gold Rush, following in the footsteps of Billy Barker, the man who founded Barkerville in 1862.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
15$. Explorez les artefacts et les récits visuels de la vie des mineurs et des pionniers de la Colombie-Britannique.
10$. Découvrez les coulisses de l'un des plus anciens théâtres en activité continue d'Amérique du Nord, construit en 1867.
25$. Savourez des recettes chinoises authentiques qui nourrissaient les mineurs de Barkerville dans les années 1860.
Gratuit. Suivez une portion de l'itinéraire historique emprunté par les chariots et les mineurs pendant la ruée vers l'or.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.