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1832 Montpelier: Uncover the Anti-Masonic Register, a hidden ledger exposing Freemason plots. Decode clues across landmarks to reveal the conspiracy that nearly toppled secret societies.
📱 1 to 10 phones · 1 team per phone · Independent codes
In 1829, Montpelier became ground zero for America's Anti-Masonic fervor
You are William W.
Chandler, leader of the national Anti-Masonic Party, returning to Montpelier in 1830. Your mission: investigate a missing register containing the names of
Dive into the secret archives of the Anti-Masonic movement that shook Vermont between 1826 and 1840, from the golden dome of the State House to the mysterious graves of Green Mount Cemetery.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
Montpelier became Vermont's capital in 1805, but it's the Vermont State House built in 1859 by Thomas Silloway that crystallized political tensions. Its 220-foot golden dome, visible 30 miles away on clear days, has housed a 13-foot Statue of Liberty since 1880. Within these Renaissance walls, the 1830 legislative sessions saw confrontations between supporters of Governor Redfield Proctor, a Masonic Grand Master, and Anti-Masonic militants led by Chandler. The secret register you seek would have been hidden in the State House archives after the 1826 Morgan Affair.
The Washington County Courthouse of 1824-1825, listed on the National Register of Historic Places in 1974, became the theater of Vermont's most resounding Anti-Masonic trials. This Federalist architecture in red brick, with its symmetrical facade and Doric columns, served as the venue for heated debates during the 1830s rise of the Anti-Masonic Party. Judicial archives reveal that several Masonic cases were tried here, involving influential members of Montpelier society.
Christ Episcopal Church, founded in 1823 with its current 1870 Victorian Gothic church, hides troubling links with local Freemasonry. Its 120-foot steeple, added in 1880 and housing an 1804 bell, dominates downtown. This Episcopal parish, the oldest in central Vermont, counted among its pastors and parishioners several members of Montpelier's Masonic elite circles, creating permanent tension with Chandler's Anti-Masonic movement.
The Kellogg-Hubbard Library, built in 1891-1892 thanks to Lyman D. Kellogg's donation, preserves the era's secrets within its Richardsonian Romanesque architecture. Listed on the National Register in 1973, this first public library in Montpelier houses a mural painted by Lafayette Benedict Mendel in 1895, measuring 20x12 feet. Its collection of 50,000 volumes included personal archives of Vermont cultural figures, including several lodge members who might have possessed copies of the sought-after register.
Your investigation ends at Green Mount Cemetery, opened in 1854 according to Jacob Weidenmann's plans in the rural cemetery movement spirit. Across 35 acres dotted with Gothic monuments and 2 miles of winding paths lies Redfield Proctor (1831-1908), Vermont governor and major Masonic figure. Listed on the National Register in 2007, this cemetery reveals the final clues of the Anti-Masonic register. You leave with an understanding of the political stakes that shaped 19th-century Vermont, where Freemasonry and American democracy clashed in the shadows of institutions.
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Dive into the heart of America's first major political scandal, that of secret societies.
Follow in the footsteps of journalists and editorialists who fueled public debate and anti-Masonic fervor.
Discover how a citizen movement disrupted the electoral landscape and influenced a presidential election.
Decipher the shadows of the past.
America's first anti-secret party.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Dive into the secret archives of the Anti-Masonic movement that shook Vermont between 1826 and 1840, from the golden dome of the State House to the mysterious graves of Green Mount Cemetery.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
8€. Collections sur l'histoire politique du Vermont avec exposition permanente sur le mouvement anti-maçonnique du XIXe siècle.
Gratuit. Visite des salles législatives et du dôme doré avec accès aux archives historiques sur demande.
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Gratuit. Tour d'observation de 1930 offrant vue panoramique sur Montpelier et les Green Mountains environnantes.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.