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Decipher the hidden conspiracy behind America's first law school. Uncover Judge Reeve's secret precedent that shaped the nation—before it's lost forever.
📱 1 to 10 phones · 1 team per phone · Independent codes
In 1784, Tapping Reeve founded America's first law school in Litchfield, training future leaders like Aaron Burr and John Calhoun
You are a diligent researcher in Litchfield, Connecticut, in 1820, tasked by Reverend Lyman Beecher to unearth a forgotten legal precedent that could alter the course of history.
Your investigation
Delve into the tumultuous origins of American law in Litchfield, the birthplace of legal education in America.
Your quest for the forgotten precedent begins at 82 South Street, in front of the Tapping Reeve House and Litchfield Law School. Founded in 1774 by Tapping Reeve, this institution was North America's oldest law school, educating over 1,000 students until 1833. Among its notable alumni, 101 became members of Congress and six U.S. Supreme Court justices. The house features original 18th-century architecture, with a one-room schoolhouse addition built circa 1784. It is here that the foundations of American justice were laid, and where your first enigma will reveal a clue about the principles that guided the minds of future lawmakers.
Continue to the Litchfield Green, a central common established in 1719, spanning approximately 4 acres as part of Litchfield's original town plan. Surrounded by historic buildings from the 18th and 19th centuries, this site served as a hub for public gatherings and militia musters during the Revolutionary War and Civil War send-offs. Surrounding homes are listed on the National Register of Historic Places. On this historically vibrant square, you will decipher a coded message related to the debates that animated the community and the decisions made on this Connecticut soil.
Your path then leads to the First Congregational Church of Litchfield. The current stone structure, completed in 1829, was designed by Martin Thompson in the Greek Revival style, replacing a 1723 wooden meetinghouse. With its 170-foot steeple and seating for 1,000 people, this church played a central role. Pastor Lyman Beecher, from 1810 to 1826, significantly influenced the Second Great Awakening, and the church hosted abolitionist meetings. At the foot of its steeple, you will discover how religious and civic convictions intertwined to forge the destiny of the town and Connecticut's heritage.
The Old Litchfield County Jail, constructed between 1812 and 1818 from locally quarried stone, served as the county jail until the 1960s. Its 12 cells, across three tiers, housed various prisoners, from horse thieves to debtors. The site was also the scene of public executions in the early 19th century, with separate cells for women. This place, now part of the Litchfield History Museum, offers a striking contrast to the legal ideals of the Law School. Here, you will examine the marks of the past to understand the limits and applications of law in Litchfield society.
Your adventure concludes at the Litchfield Historical Society Museum, housed in a 1907 Georgian Revival building at 7 South Street. The museum's collection includes over 25,000 artifacts documenting Litchfield's legal, religious, and educational history, featuring Reeve family portraits. It is here, amidst these invaluable collections, that the final fragment of your legal precedent will take on its full meaning. You will have pieced together the story of a document that, though overlooked, shaped the foundations of American law and the identity of this Connecticut town, offering a profound understanding of its role in American history.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Explore the sites where America's first law school was born and flourished.
Reconstruct a forgotten document containing revolutionary legal principles for a young nation.
Follow in the footsteps of the jurists and leaders who shaped the American legal system.
Justice is the foundation of the republic.
Discover how a small town forged the pillars of American law.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Delve into the tumultuous origins of American law in Litchfield, the birthplace of legal education in America.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
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