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Uncover the secret message Mannerheim hid from Hitler during their clandestine 1942 meeting. Decode clues across Imatra's war sites to expose the betrayal that shaped Finland's fate.
📱 1 to 10 phones · 1 team per phone · Independent codes
June 4, 1942: In utmost secrecy, Adolf Hitler arrives at Immola Airfield near Imatra to honor Marshal Mannerheim's 75th birthday aboard his private train
You are a confidential military archivist, personally summoned by Marshal Gustaf Mannerheim in wartime Helsinki, 1940.
Your mission: decipher a vital message for the defense of Helsinki and Uus
Delve into World War II-era Helsinki, a civilian battlefield where Marshal Mannerheim forged Finnish resistance against the East.
« For our Fatherland »— Marshal Gustaf Mannerheim, Inscription on the Equestrian Statue of Mannerheim, Helsinki, 1960
Your quest for Mannerheim's Forgotten Message begins in Senaatintori, Helsinki's Senate Square. Designed by architect Carl Ludvig Engel between 1818 and 1822, this square is surrounded by neoclassical buildings. Helsinki Cathedral (Tuomiokirkko), with its white dome dominating the urban skyline from the Baltic, was completed in 1852 and stands 50.5 meters high. The Government Palace (1822) and the University of Helsinki (1832) complete this architectural ensemble, a testament to Uusimaa's political upheavals. Here, you'll search for the first traces of secret communications, as the square served as a rallying point for the population during the wars.
Continue your investigation by entering Helsingin tuomiokirkko, Helsinki Cathedral. Built from 1830 to 1852 by Carl Ludvig Engel, its interior houses 13 white marble statues of Protestant reformers, including Martin Luther and Mikael Agricola. With a seating capacity of approximately 1300, it was a central place of solace for Finnish soldiers' families during the Continuation War (1941-1944). It is here, among the silent reformers, that you will decipher symbols hidden within the religious iconography, direct links to codes used by Finnish intelligence services. Helsinki's historical motto, "Sub rosa crescit," resonates with these secrets.
The next stop leads you to Sederholmin talo, the Sederholm House, Helsinki's oldest building, constructed in 1757 in Swedish Rococo style. Former home to the Helsinki City Museum since 1911, this residence was originally owned by Johan Sederholm, a wealthy Swedish merchant of the 18th century. It stands as a testament to the era when Helsinki was under Swedish rule until 1809, before becoming the capital of the Grand Duchy of Finland. Although its style contrasts with the surrounding neoclassicism, its walls witnessed numerous commercial and political exchanges that shaped the city, serving as a conduit for valuable information. Here, you will collect clues about the Marshal's smuggling networks.
Your route then guides you to Havis Amandan patsas, the Mermaid Statue, a fountain-sculpture created in 1906 by Ville Vallgren. This gilded bronze work, 3 meters high, depicts the mythological mermaid Havis Amanda. A symbol of Finnish femininity and freedom, it was a target of political vandalism during the wars (1939-1944). Inscriptions engraved in Swedish and Finnish around the base conceal part of the message. Esplanadin puisto, a linear park created in 1812 and 550 meters long, connects Senaatintori to the harbor and was a place for aristocratic Swedish strolls before becoming a Finnish public space after 1917. It is by wandering under the linden trees planted in 1820 that you will piece together the movements of the Marshal's agents.
The Designmuseo, founded in 1873 as a museum of applied art, renovated in 1989, houses collections of 20th-century Finnish design, including Marimekko ceramics and Alvar Aalto furniture. Located at Korkeavuorenkatu 23, it reflects post-independence Finnish cultural identity. Kasarmitori, Barracks Square, adjacent to the Presidential Palace (Presidentinlinna, 1818), was a former Swedish military site converted into a public space after 1917. The red brick wall of the original 1820 military building, still visible, served as a theater for civilian operations and air-raid shelters during the Continuation War. Finally, Mannerheimin ratsastajapatsas, the Equestrian Statue of Marshal Mannerheim (1960, Aimo Tukiainen), in front of the Mannerheim Museum, is the ultimate stop. Standing 5.5 meters high, it depicts the commander-in-chief of Finnish forces, Gustaf Mannerheim (1867-1951). It is here, before the inscription "Isänmaamme puolesta," that you will assemble the final pieces of the puzzle, understanding the scale of sacrifice and strategy that marked the history of Helsinki, a UNESCO 1985 city, and the neoclassical architectural heritage of Uusimaa.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Relive the unwavering determination of the Finns in the face of Soviet adversity.
Immerse yourself in the icy atmosphere and palpable tension of the Winter War.
Decipher the hidden message of a legendary military leader to preserve the soul of a nation.
The spirit of Finland will never bend.
Mannerheim's message is our compass in the darkness.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Delve into World War II-era Helsinki, a civilian battlefield where Marshal Mannerheim forged Finnish resistance against the East.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
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Uncover the secret manifesto hidden in Alvar Aalto's organic designs across Töölö. Decipher clues in his revolutionary buildings to reveal the hidden principles that shaped Finnish architecture forever.
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
16€. Explorez l'histoire de la Finlande de la préhistoire à nos jours, avec des expositions sur la période suédoise et l'indépendance de 1917.
18€. Admirez l'architecture audacieuse de Steven Holl et les collections d'art finlandais et international d'après 1960.
3-5€. Savourez cette spécialité finlandaise salée à base de pâte de seigle et de riz, un plat traditionnel de la région de Carélie.
24€. Profitez d'une expérience de sauna finlandais authentique avec accès direct à la mer Baltique pour une baignade rafraîchissante.
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