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Decipher the clues hidden across L.M. Montgomery's beloved Cavendish landscape to recover the lost manuscript that inspired Anne of Green Gables and expose the truth behind its creation.
📱 1 to 10 phones · 1 team per phone · Independent codes
In the spring of 1905, L
You are a literary detective, arriving in Cavendish to investigate the disappearance of a Montgomery manuscript, missing since 1942.
Your 135-minute investigation spans 1.5 km
Follow Lucy Maud Montgomery's footsteps through Cavendish, where every childhood path inspired the immortal pages of Anne of Green Gables.
« There is no place in the world as charming as Prince Edward Island in spring. »— Lucy Maud Montgomery, Anne of Green Gables, 1908
Cavendish begins your investigation at Lucy Maud Montgomery's birthplace, built in 1873 by her grandfather Alexander Montgomery. In this house restored in 1988, the author lived from 1872 to 1893, a crucial period when she absorbed the landscapes that would nourish her descriptions of Prince Edward Island. The 0.4-hectare historic site preserves the garden and thematic trails where young Montgomery developed her passion for wild nature that permeates every page of Anne of Green Gables, published in 1908.
Cavendish Community Cemetery, founded in 1825, reveals Montgomery's family roots in this Scottish land. Among over 200 19th-century graves, her grandmother's tomb from 1911 testifies to the deep roots linking the author to these pioneers who arrived in the 1770s. Located 500 meters from the birthplace, this cemetery inspires Anne's melancholic meditations on mortality and family heritage that punctuate the novel.
Green Gables Heritage Place, a farm built around 1838 by the MacNeills, Montgomery's maternal family, becomes the main setting of the 1908 novel. This 2-story wooden house, restored in 1959 to reflect the Victorian era, occupies 97 hectares of the national historic site designated in 1985. The Lover's Lane and Haunted Woods trails, developed in 1934, materialize Montgomery's daily walks during her childhood in the 1870s-1880s.
Lover's Lane, an 870-meter wooded path named by Montgomery in 1895 in her journal, connects Green Gables to her birthplace via a private road that became a tourist attraction in 1934. This shaded passage, punctuated with bridges and literary signs, captures the essence of solitary walks where the author forged Anne's dreamy soul. The Haunted Woods Trail, a 1.2-km loop opened in 1937, crosses the birch and spruce forest where young Montgomery invented her first ghostly tales around 1880.
Cavendish Beach concludes your journey with 11 kilometers of red sand, part of Prince Edward Island National Park established in 1937. These red clay cliffs, formed 300 million years ago, offer 15°C waters that bathe the novel's summer descriptions. You leave with the certainty that Montgomery transformed her island childhood into universal literature, bequeathing Cavendish a heritage visited by over 10,000 people annually, a unique literary pilgrimage in Canada.
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
The game downloads to your phone on start. Once the "✓ Downloaded" indicator appears, everything works without data — narration, AR, GPS and puzzles. Perfect abroad without a data plan.
Places tied to your adventure — optional entries, totally up to you · per person
5-10 curated sites across the territory
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Reconstruct an unpublished chapter of Anne of Green Gables through clues hidden in L.M. Montgomery's iconic locations.
Walk the forest trails where Anne Shirley drew her inspiration, between historical reality and literary magic.
Explore the authentic heritage sites of Cavendish, birthplace of one of Canadian literature's most famous heroines.
In the woods of Cavendish
where Anne Shirley became eternal
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
Outdoor escape game format: no physical locks, no actor, no fixed time slot. You start when you want, progress through Cavendish, Prince Edward Island with your phone, and the city itself is the set. More immersive on local history, more flexible in pace.
Easy stroll: between stops you walk 3 to 7 minutes. No tough climbs unless flagged on the product page. If you really want to push, you can jog between stops, but that's not the point.
Yes — it's actually one of our main use cases. Outdoor escape game format, teams of 4 to 6, live ranking possible between groups. For companies above 12 participants, contact us: we can issue linked codes.
The game is playable in light rain — just keep your phone under a hood. For heavy thunderstorms, your code stays valid, you can postpone to another day at no cost.
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Follow Lucy Maud Montgomery's footsteps through Cavendish, where every childhood path inspired the immortal pages of Anne of Green Gables.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
15€. Collection d'objets personnels de Montgomery et manuscrits originaux dans sa maison d'enfance authentique.
8€. Exposition sur l'écosystème dunaire et l'histoire naturelle qui inspire les descriptions de Montgomery.
35€. Homard frais de l'Île-du-Prince-Édouard servi avec pommes de terre nouvelles, spécialité mentionnée dans les romans de Montgomery.
Location 20€/jour. Ancienne voie ferrée de 470 km convertie en piste cyclable, traversant les paysages ruraux décrits par Montgomery.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.