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Decipher the cryptic clues left behind in Edgar Allan Poe's final haunts to uncover the truth of his mysterious death in Baltimore, October 1849.
📱 1 to 10 phones · 1 team per phone · Independent codes
October 1849: Edgar Allan Poe vanishes into the fog-shrouded streets of Baltimore's waterfront district
You are Maria Clemm, Edgar Allan Poe's aunt and mother-in-law, consumed by the truth behind his sudden death in Baltimore, October 1849.
Your desperate mission leads
Delve into Baltimore's shadowy alleys in the footsteps of Edgar Allan Poe, where his last breath left an unsolved mystery.
« Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before. »— Edgar Allan Poe, The Raven, 1845
Your quest begins at Westminster Hall and Burying Ground, founded in 1786. This oldest cemetery in Baltimore, north of the city, holds Edgar Allan Poe's grave. You'll discover his initial anonymous resting place from 1849, as well as the permanent monument erected in 1875 by the Edgar Allan Poe Society. Westminster Hall itself, built in 1831 as a Presbyterian church with its Georgian architecture, has been a National Register of Historic Places since 1972, a central location for understanding Poe's final years in Baltimore, Maryland.
Continue towards Gunner's Hall, a 19th-century historic building in the Mount Vernon Place neighborhood, less than 1 km from Westminster Hall. It is here, in these bustling taverns, that some theories place the beginning of Poe's ordeal in 1849, potentially a victim of electoral 'cooping,' a violent practice of the time. This stop immerses you in the tense political and social atmosphere of Baltimore just before the writer's death, offering a glimpse into the dangers that could await a lone man in the city.
The path then leads you to the University of Maryland School of Medicine, founded in 1807, the oldest public medical school in the United States. The Davies Hall building, erected in 1813 in a Federalist style, is 0.5 km from Westminster Hall. It is in this medical corridor that theories about Poe's death take a scientific turn, some suggesting complex medical causes far from rumors. The 2-hectare historic campus embodies the forefront of 19th-century medicine in Baltimore.
At 0.6 km from Westminster Hall, you reach the University of Maryland Medical Center, originally the Baltimore Infirmary founded in 1823. It was in this hospital that Poe was reportedly admitted dying on October 3, 1849, under the name 'Reynolds,' before passing away on October 7. This site, adjacent to the medical school, is a key location for understanding the writer's last moments, confronting popular narratives with the rare known medical facts. Poe's tragedy is intrinsically linked to the history of public health in Baltimore, Maryland.
Your journey concludes with a return to Westminster Hall and Burying Ground, after passing by the Edgar Allan Poe House and Museum, located 0.8 km away, where Poe lived from 1832 to 1833 and wrote poems like 'The Raven.' You have explored the Edgar Allan Poe Historic District, a Literary Landmark, and updated the facts surrounding his death in 1849. From the anonymity of his first grave to the monuments erected in his honor, you have traced the life and death of a literary genius, understanding why Baltimore remains the heart of his eternal mystery. Baltimore City Hall, built between 1867 and 1875, and Gunner's Hall, both nearby, complete the historical tapestry of this thematic circuit in Baltimore.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
The game downloads to your phone on start. Once the "✓ Downloaded" indicator appears, everything works without data — narration, AR, GPS and puzzles. Perfect abroad without a data plan.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Interact with AR apparitions of Edgar Allan Poe, his loved ones, and witnesses to his death.
Uncover key biographical and literary details that shed light on the writer's final hours.
Explore the various hypotheses surrounding Poe's mysterious death, from 'cooping' to illness.
Never accept horror when it's at your doorstep.
The Raven waits.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
Outdoor escape game format: no physical locks, no actor, no fixed time slot. You start when you want, progress through Downtown Baltimore, United States with your phone, and the city itself is the set. More immersive on local history, more flexible in pace.
Of course. Stop at a café, have lunch, resume later: your progress is saved. Many players bake a meal break into the trail, especially with families.
No, solo works very well. The outdoor escape game format in self-guided mode leaves room for introspection: read the story at your pace, hunt clues like a detective. 2-6 players is more social, solo is more contemplative.
Depends on the exact route in Downtown Baltimore, United States. The vast majority of stops are downtown, on sidewalks or squares. If a stair or narrow passage is involved, it's flagged on the product page. Generally: yes, doable with a standard urban stroller.
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Delve into Baltimore's shadowy alleys in the footsteps of Edgar Allan Poe, where his last breath left an unsolved mystery.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.

10-15€. Visitez la petite maison de ville de 3 étages où Poe a vécu de 1832 à 1833 avec sa grand-mère et sa tante, et découvrez des artefacts originaux de l'écrivain.

Gratuit. Admirez l'architecture Second Empire de ce bâtiment construit entre 1867 et 1875, avec sa tour de 76 mètres et la statue de Baltimore à son sommet.
20-40€. Goûtez aux célèbres crab cakes de Baltimore dans ce restaurant historique fondé en 1886, une institution culinaire de la ville.

10-15€. Participez à une visite guidée du cimetière et de l'église, incluant l'hôpital où Poe est mort en 1849, pour approfondir les faits.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.