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Uncover artist Thomas Moran's encrypted sketchbook hidden among East Hampton's historic sites. Decode clues linking pioneers and windmills to reveal a forgotten legacy before it's lost forever.
📱 1 to 10 phones · 1 team per phone · Independent codes
In 1884, renowned artist Thomas Moran retreated to his East Hampton studio, sketching not just landscapes but a clandestine code in his private notebook
You are Mary Nimmo Moran, an engraver and artist in East Hampton, late 19th century.
Your quest begins for your husband Thomas Moran's secret sketchbook, which vanished during
Dive into the artistic effervescence of late 19th-century East Hampton, following in the footsteps of Thomas Moran, the master of American landscape.
Your quest for the sketchbook begins at the Village Green, East Hampton's communal heart since the 17th century. This historic gathering place, linked to the village's founding in 1648, offers a distinguished view of the Town Pond. As the gateway to the Main Street Historic District, the Village Green is the ideal starting point for your exploration of New York's heritage. Here you will find the first clues scattered by Thomas Moran, perhaps a quick sketch of the pond, marking the beginning of his artists' colony in the village, which would become a National Historic Landmark in 1965.
Continue to the South End Cemetery, a historic East Hampton cemetery dating from the 17th century, where early settlers rest. This site, though different from Thomas Moran's colorful landscapes, offers a glimpse into the local history that shaped the village's character. Here you will discover discreet symbols and engraved dates, witnesses to a bygone era, which might hold clues about the artist's darker inspirations or intimate reflections. The cemetery, located near downtown, is an integral part of the East Hampton visit and its rich past.
Your path then leads to the Home Sweet Home Museum, located at 14 James Lane, less than 500 meters from the Village Green. This 18th-century house, restored in a Victorian style, is associated with John Howard Payne and his famous 1823 song 'Home Sweet Home.' Thomas Moran, known for his sense of home and attachment to East Hampton, may have left a message here. This museum, integrated into your thematic circuit, offers a glimpse into New York's colonial past while bringing you closer to the hidden clues of the sketchbook.
Arrive at the Thomas & Mary Nimmo Moran Studio, at 229 Main Street. Built in 1884 by Thomas Moran, this was the first artist's studio in East Hampton, a fact that marks the beginning of the village's artists' colony. Described as a 'quirky studio cottage' in the Queen Anne style, it became a National Historic Landmark in 1965. Its five-year restoration, completed in 2018, preserved this historic site. It is here, with a view of the Village Green and Town Pond, that you hope to find the heart of the mystery, perhaps sketches or secret notes revealing the sketchbook's final location.
Your exploration of East Hampton culminates with stops at the East Hampton Library and Guild Hall. The historic library, near Main Street, holds collections on Thomas Moran and his family, including sketches of East Hampton. Guild Hall, founded in 1931 at 158 Main Street, less than 300 meters from the Village Green, houses Moran's works, such as 'Montauk Lighthouse' (1879). These places, symbols of New York's artistic district, provide you with the final pieces of the puzzle, allowing you to reconstruct the artist's creative journey and discover the heritage of the Hamptons, right in the heart of this walking tour of East Hampton.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
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Follow in the footsteps of great masters and decode the artistic inspiration that shaped East Hampton.
Dive into the coastal past of the settlers and explore the ocean's influence on local life.
Discover the pristine landscapes that nurtured the souls of pioneers and the brushes of artists.
Art reveals what history conceals.
Unveil East Hampton's secret vision.
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
No, never. You get a link, you click, it plays in your browser. That's the point of a PWA: same as an app, without the hassle.
GPS yes (handled by your phone). Maps yes (tiles cached). AI and hints need an intermittent 4G connection.
1 h 30 to 2 h 30 depending on your pace. The timer runs but only for the leaderboard — you play at your own tempo.
You get 3 levels of hints per puzzle (increasing penalty). If truly stuck, you can skip the step (45-min penalty but you keep going).
From 12 without an adult, from 6 with an adult reading puzzles. Works for families, couples, friend groups, companies.
Pre-register or contact us — we'll email you as soon as your city is live.
Point your phone at the façade: a historical character appears full-screen and speaks to you in your language. At the puzzle climax, golden letters magically write themselves on the real wall — that's your answer. After each puzzle solved, a treasure chest floats in front of you. Seeing is believing.
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Dive into the artistic effervescence of late 19th-century East Hampton, following in the footsteps of Thomas Moran, the master of American landscape.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.

Accès libre. Profitez de l'une des plages les plus prisées des Hamptons, idéale pour clore votre journée d'exploration d'East Hampton.

Gratuit. Ouvert les vendredis, samedis et dimanches de 11h à 15h. Explorez le premier atelier d'artiste à East Hampton, restauré en 2018.

Prix variable. Découvrez ce musée et centre des arts fondé en 1931, abritant des œuvres comme 'Montauk Lighthouse' de Thomas Moran.
À partir de 25€. Savourez des vins locaux dans un domaine viticole réputé de Long Island, une escapade champêtre non loin d'East Hampton.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.