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Uncover the suppressed truth of Featherston's Japanese POW camp massacre: decipher coded soldier messages, unearth hidden records at memorials, and expose the conspiracy silenced for decades.
📱 1 to 10 phones · 1 team per phone · Independent codes
In 1943, tragedy struck Featherston's POW Camp
You are an investigative journalist assigned to the Featherston incident, spring 1944.
In 1943, tragedy struck Featherston's POW Camp: 48
Decipher the classified report on the Featherston Incident, a buried truth
« For many years, the Featherston incident was a topic discussed in hushed tones, if at all. It was an uncomfortable truth for a nation that prided itself on fair play. »— Historians of the Featherston Incident
During World War II, New Zealand hosted several prisoner of war camps. The most notorious was Featherston, near Wairarapa, where Japanese soldiers captured in the Pacific were interned. Camp management was governed by the Geneva Conventions, but tensions were palpable, exacerbated by cultural differences and the harshness of the conflict. Palmerston North, as a major logistical and military hub, was directly linked to the fate of these camps, with troop and supply movements.
On February 25, 1943, an altercation erupted at the Featherston camp, resulting in the deaths of 48 Japanese prisoners and one New Zealand guard. The incident was quickly followed by an official inquiry, whose findings were widely criticized for their lack of transparency and tendency to downplay the guards' responsibility. For decades, this tragic event remained a taboo subject, shrouded in official silence, until historical research and commemorations, notably in 1986 and 2003, began to shed light on this dark chapter of New Zealand history.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
The game downloads to your phone on start. Once the "✓ Downloaded" indicator appears, everything works without data — narration, AR, GPS and puzzles. Perfect abroad without a data plan.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Delve into the little-known history of the Featherston POW camp and the heavy secret it held.
Reconstruct the facts to give a voice back to the victims of an event long suppressed by official silence.
Conduct a true detective investigation to assemble fragments of a classified report and uncover the truth.
The past is never dead. It's not even past.
William Faulkner
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
Outdoor escape game format: no physical locks, no actor, no fixed time slot. You start when you want, progress through Featherston, New Zealand with your phone, and the city itself is the set. More immersive on local history, more flexible in pace.
Easy stroll: between stops you walk 3 to 7 minutes. No tough climbs unless flagged on the product page. If you really want to push, you can jog between stops, but that's not the point.
Yes — it's actually one of our main use cases. Outdoor escape game format, teams of 4 to 6, live ranking possible between groups. For companies above 12 participants, contact us: we can issue linked codes.
Depends on the exact route in Featherston, New Zealand. The vast majority of stops are downtown, on sidewalks or squares. If a stair or narrow passage is involved, it's flagged on the product page. Generally: yes, doable with a standard urban stroller.
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Gather the evidence, break the silence, and unveil the truth of the Featherston enigma!
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
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