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Uncover the hidden conspiracy behind Australia's darkest 12 days in May 1996. Decipher coded evidence, expose suppressed testimonies, and solve the mystery that transformed a nation.
📱 1 to 10 phones · 1 team per phone · Independent codes
May 1-12, 1996
You are a newly arrived official in Port Arthur, January 1834, tasked with understanding the volatile changes sweeping through this Tasmanian penitentiary fortress.
Your mission: reconstruct the twelve days of January
Enter the former Port Arthur penitentiary, established in 1830, where over 12,000 convicts endured 47 years of confinement in one of the most feared prisons of the British Empire.
Port Arthur Historic Site welcomes you from Arthur Highway, facing the Town Hall that marks the entrance to this former Tasmanian penal colony. Established in 1830 by Governor Arthur, this prison complex quickly became the largest penitentiary establishment in colonial Australia. You walk in the footsteps of 12,000 convicts who passed through these gates between 1830 and 1877, transported from British prisons to this isolated Tasmanian peninsula. The site spans 40 hectares of perfectly preserved ruins, witnesses to 47 years of detention in the southern hemisphere.
The Main Penitentiary, built between 1844 and 1848, raises its sandstone walls before you with its original capacity of 600 inmates. This four-story building embodies the British penitentiary system transplanted to Tasmania: workshops on ground floor, dormitories on upper levels, iron discipline orchestrated by commandant George Prideaux Harris from 1833 to 1845. Here erupted the January 1834 rebellion, led by James Morrissey and his Irish accomplices. Tasmanian colonial archives document these twelve days of revolt that forced London to rethink Australian prison administration.
The Separate Prison, erected from 1848 to 1852, revolutionized confinement with its 50 individual cells and private exercise yards. This cellular confinement system, inspired by European penitentiary reforms, aimed to break the collective resistance spirit that had fueled previous rebellions. Each 2x1.5 meter cell totally isolated the inmate, deprived of all human contact except with guards and chaplain. Alexander Maconochie, influential penitentiary reformer of this period, observed these innovations from his contemporary missions in Australian colonies.
The Isle of the Dead, accessible by crossing from the main wharf, preserves graves of 1,100 convicts and 180 free persons buried between 1833 and 1877. This funerary island constitutes Tasmania's largest documented 19th-century cemetery, where mortality registers reveal the dramatically reduced life expectancy of convicts. The Church of the Holy Apostles, built in 1837, accommodated 300 faithful for mandatory religious services, the only authorized gathering moment in this open-air prison. The Commandant's House, a two-story Georgian residence with 12 rooms, symbolizes the social contrast between colonial administration and the prison population.
Your journey through Port Arthur Historic Site reveals how this penitentiary laboratory shaped modern Australian prison systems. Disciplinary innovations tested here - cellular isolation, organized forced labor, panoptic surveillance - spread throughout British colonies after 1850. Closed in 1877, this site became a colonial history memorial in 1979, inscribed as UNESCO World Heritage in 1985 for its exceptional testimonies on penal transportation. More than a historical vestige, Port Arthur embodies a nation's transformation that transmuted its prison memory into universal heritage.
You're not just buying an escape game. You're carrying a living guide — historical anecdotes, forgotten legends, key monuments, hidden architecture — unfolding as you go.
At each stop, places ordinary guides miss — secret façades, sculpted crests, alleys steeped in history.
Every riddle is rooted in a real historical fact or local legend. You leave with dozens of stories to tell.
Learn to read buildings — flamboyant Gothic, Baroque, Art Deco — like a real art historian, while having fun.
Walk through the city like a novel's character — every alley becomes a stage, every square a theatre.
A voice walks with you at every step, tells the story of each place, reads clues, adds a cinematic feel.
Keep access to the guide & game for 1 year. Come back any time, share it with friends.
« You will not leave this city the way you entered it. »
Explore the city on foot solving puzzles based on real historical facts. No locked room — the city is your playground.
No app to download. Play directly from your browser. Guided step by step, at your own pace.
One purchase per phone is enough. Play with family, friends or as a couple — everyone participates.
Point your phone at the façade: a historical character appears and speaks to you in your language. Golden letters magically write themselves on the wall to reveal the puzzle answer.
Stuck? Progressive personalised hints. The character repeats the puzzle on demand — at your own pace.
French, English, German, Spanish, Italian + 27 other languages auto-translated by AI.
The game downloads to your phone on start. Once the "✓ Downloaded" indicator appears, everything works without data — narration, AR, GPS and puzzles. Perfect abroad without a data plan.
Places tied to your adventure — optional entries, totally up to you · per person
8 stages through the city
The gameplay: AR, camera, hidden clues
At each stop, open your phone camera: an augmented reality character appears on the façade and speaks your language. Hunt the clue — it materializes as golden letters on the real wall or floats in front of you. When you find it, the phone vibrates, an AR chest opens and reveals your answer fragment. 8 stops, 8 clues to find with the camera, 1 final code.
The stops on your route are a surprise. You'll discover them one by one, guided by your phone, starting from the meeting point.
One phone = one team. Pick the number at checkout (1 to 10).
Solo, or a group sharing the screen. One team, one code.
Family, couple, or 2-3 teams competing. Each phone has its own code and its own score.
Friends, bachelor/bachelorette, small office outing — each their own code, each plays at their own pace. Tiered pricing then €6 flat per phone from the 6th.
Ready to live this adventure?
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Howard negotiates state by state by phone for 12 days
650,000 weapons bought back and destroyed in one year
Six states unanimous in 12 days — unprecedented
History as it was never told
Dive into the heart of events that shaped our world
OddballTrip combines gamified play, augmented reality and AI. All our competitors deliver 1 or 2 of these angles. We deliver all 5.
A golden chest floats in front of the monument. Tap → opening animation → reveals a secret message.
Point your phone at the façade: a knight, witch, monk, sailor, detective or ghost appears full-screen and speaks to you in your language with their dedicated ElevenLabs voice (each character has their own unique voice) — your living guide.
At the puzzle climax, golden letters magically write themselves on the real wall — that's the puzzle answer. An unforgettable visual effect.
Every puzzle available as text AND voice-over: read at your own pace or listen eyes-free while walking. Great in groups and for accessibility.
A mini-radar shows the target even behind you, and the phone vibrates when you aim in the right direction.
Every puzzle weaves in real historical facts (architecture, era, anecdotes). You learn by playing — like a gamified audioguide.
3 levels of AI-generated help: vibe → where to look → answer format. You're never stuck.
At the end of the game, capture a selfie with OddballTrip banner + mascot, shareable on Instagram, TikTok.
PWA technology: open the link, it plays in your browser. Same quality as an app, no App Store hassle.
Outdoor escape game format: no physical locks, no actor, no fixed time slot. You start when you want, progress through Port Arthur Centre with your phone, and the city itself is the set. More immersive on local history, more flexible in pace.
Of course. Stop at a café, have lunch, resume later: your progress is saved. Many players bake a meal break into the trail, especially with families.
No, solo works very well. The outdoor escape game format in self-guided mode leaves room for introspection: read the story at your pace, hunt clues like a detective. 2-6 players is more social, solo is more contemplative.
The game is playable in light rain — just keep your phone under a hood. For heavy thunderstorms, your code stays valid, you can postpone to another day at no cost.
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Enter the former Port Arthur penitentiary, established in 1830, where over 12,000 convicts endured 47 years of confinement in one of the most feared prisons of the British Empire.
1 purchase = 1 phone. Play several on the same device.
No calendar booking. Code sent immediately by email.
🔒Secure payment · Code in 5 min · Free cancellation
🪙+24 TripCoins granted with your booking
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Coupe-file disponibles pour les sites payants de votre parcours. Gagnez du temps, vivez l'aventure pleinement.
25€. Traversée de 30 minutes avec guide historien spécialisé dans les registres mortuaires, débarquement sur l'île cimetière et visite des tombes de détenus célèbres.
39€. Collection de 3000 objets authentiques du pénitencier : chaînes de forçats, uniformes de gardiens, lettres de détenus et registres d'écrou originaux de 1830-1877.
32€. Visite guidée de 90 minutes dans les ruines éclairées aux lanternes, avec témoignages paranormaux documentés depuis 1870 et reconstitutions sonores des dernières exécutions.
18€. Menu reconstitué d'après les rations de gardiens de 1850 au Commandant's Cottage : saumon de Tasmanie, pommes de terre cultivées sur site et pain noir des détenus.
💡 Réservation optionnelle — vous pouvez aussi acheter sur place. Tous les liens ouvrent dans une nouvelle fenêtre, votre visite OddballTrip reste préservée.